Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

The Hotel Tycoon

This scenario is for me and myself, to share between devices. And to remind me what I had in mind in case I do not actually start playing this tomorrow. Heavily inspired by the "Tranquility Base Hotel and Casino" scenario from the workshop, adjusted to me and my mod list. [url=http%3A%2F%2F%28https%3A%2F%2Fsteamcommunity.com%2Fsharedfiles%2Ffiledetails%2F%3Fid%3D1772261177%26amp%3Bsearchtext%3Dhotel%29](https://steamcommunity.com/sharedfiles/filedetails/?id=1772261177&searchtext=hotel)[/url] ------------------------------------------------------------------------------------------------- Today you woke up with a smile and a brilliant flash of inspiration. After millions of taxes paid for your hotel empire, you finally decide to exploit the lawless outbacks of the rim - by building the most lavish luxury hotel this corner of the galaxy will see this millenium. Satisfy your illustrious guest and cash in. Make sure everybody gets their honeymoon suite, their fancy fruit cocktail and plenty of entertainment - and pay attention to their... special needs. Maybe some of them came to the rimworlds craving a very -specific- temptation? The rimworlds will provide you with an endless stream of free labor to fuel your drug and luxury demands. Feel free to "pursuade" the locals and strike deals with those willing to buy. Of course you assembled your team of specialists before embarking from your glitterworld home. You check the passenger list again... - Yourself: Using your well developed social skills to entertain the guests while living the life yourself - Your trusty right hand: Supervising the laborers and the research department to make sure you are prepared for every eventuality (and to invest the cash you make into some legit mansions near Centauri V Prime) - An architect with a vision: Highly skilled in artistics and aesthetics, to make sure every building is no less than stunning from the inside and outside - A capable constructor carrying out the backbreaking labour - A gourmet chef up to date with the latest food fashion trends from your clients' exotic homeworlds - A landscaping artist able to plant and maintain luscious gardens, with just enough botany knowledge to let your yayo fields flourish - A well-versed medic with experience in field-aid, lifesaving surgery and of course cosmetic reconstruction - Two cataphract bodyguards Very well. The ship will only take you into orbit. It is time to enter the drop capsule... and get rich, baby! ------------------------------------------------------------------------------------------------- Your faction will be a New Arrivals. Start with 9 people, chosen from 10. Player starting characters have a 44% chance to start with hangover. Player starting characters have a 30% chance to start with whiskey high. The stat "trade price improvement" will be universally multiplied by 20%. The stat "social impact" will be universally multiplied by 20%. Incident(s) disabled: -Plague -Malaria -Sleeping sickness -Fibrous mechanites -Sensory mechanites -Self-tame -Infestation -Deep drill infestation -Ship part crash (defoliator) -Ship part crash (psychic) -Mech cluster -Solar flare -Psychic rain -Global warming -Ice age Start with: -Silver x5000 -Gold x800 -Packaged survival meal x375 -Glitterworld medicine x75 -Component x150 -Charge rifle x3 -Steel x2500 -Wood x1200 -Go-juice x60 -Cat x1 -Marble blocks x1000 -Cloth x500 -Sniper rifle -Cataphract armor x2 -Cataphract helmet x2 -Zeushammer -Plasmasword -Whiskey x33