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Layered Apparel

📝Mod Introduction

This mod is inspired by the Layered Armor system from the Monster Hunter series and Transmog mods.
It allows players to customize the appearance of their pawns regardless of the actual equipment they are wearing.


✨Features

Layered Apparel Registration

  • Toggle global visibility on/off via the eye icon button on the left panel
  • Add desired outfits to the cosmetic layer by clicking them in the right panel
  • Added cosmetic slots:
    [list]
  • Drag to reorder rendering priority
  • Toggle individual visibility on/off
  • Color customization
  • Link with equipment (synchronize lifecycle)
  • Delete

[/list]

Drafted-Only Cosmetics

  • Apply exclusive cosmetics for drafted mode
  • Uses default cosmetics when disabled

Mod Filter

  • View outfits from specific mods using the mod filter button in the wardrobe

Linking

  • Sync lifecycle by linking cosmetics to equipment
  • Cosmetics automatically deactivate if the linked equipment is removed or destroyed (e.g., changed clothes, destroyed)
  • Automatically reactivates when the same equipment is re-equipped

Advanced Render Offset Mode

  • Manual Layer Control: Adjust render layer offsets for each cosmetic item independently.
  • Fine-tune rendering order: Display items exactly how you want (e.g., render a cloak over armor).
  • Directional control: Separate offsets for Front, Back, and Side views to fix directional rendering issues.
  • Note: This is an optional feature. Enable it in Mod Settings > Advanced Render Offset Mode.

Others

  • Import current equipment or cosmetics from other states to the current cosmetic layer
  • Save/Load presets

❓FAQ

Q: Does it affect game balance?
A: No, this mod only changes the appearance of pawns.

Q: Can I add/remove it mid-save?
A: It can be safely added to existing saves. It is also safe to remove mid-game.


🚀Performance

Extremely safe!

  • No tick-based operations affecting TPS
  • FPS drop may occur due to equipment and preview rendering when the cosmetic window is open
    [list]
  • Impact minimized through various optimization techniques
  • Practically no impact on gameplay as you won't be playing with the window open

[*] No noticeable performance degradation even with 200 colonists

[/list]


🔗Compatibility

Exosuit Framework

  • Supports cosmetics for Pilot Mode
  • Supports Exosuit previews

Combat Extended: Ensures 'Shield' equipment remains visible even when cosmetics are enabled
Dead Man's Switch: Supports DMS Synthetic mechanoids.


👍Recommended Mods

AB's Head Apparel Tweaker: A mod that provides various tweaks for headgear and hair rendering.


☕Support the Developer

If you enjoy my mods and want to support my work, feel free to buy me a coffee!

[ko-fi.com]

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