You were on top of the galaxy. The leader of the most fearsome drug cartel in the entire galaxy, you were responsible for more psychite addictions and wake-up overdoses than any other person who ever lived. The galaxy was your oyster.
Key words: were and was. Turns out being second-in-command wasn't enough for your second in command, and that the "massive drug deal" he had led you to over this backwater rimworld was simply a setup - either die to a hailstorm of bullets from his new cronies, or take a one way trip down to the surface of the planet.
You chose the latter.
Hurtling down towards the desolate rimworld, you notice two drop pods trailing behind you. Were they hitmen, sent to finish you off after giving you hope of life? Were they underlings, who had decided to follow you into the unknown instead of work under their new boss? Or were they just more unfortunate victims of your bastard-in-command?
It didn't matter. None of it did. You'd be back on top soon enough.
Your faction will be a New Arrivals.
Start with 3 people, chosen from 10.
Player starting characters have a 45% chance to start with trait: Chemical interest
Player starting characters have a 25% chance to start with trait: Hard worker
Player starting characters have a 25% chance to start with trait: Greedy
Start with research: Psychoid brewing
Start with research: Beer brewing
Start with research: Drug production
Start with research: Psychite refining
Start with research: Wake-up production
Start with research: Go-juice production
Start with:
-Packaged survival meal x40
-Silver x1200
-Glitterworld medicine x20
-Component x30
-Plasteel knife
-Steel x300
-Wood x300
-Autopistol
-Plasteel knife
-Heavy SMG
-Hyperweave bowler hat
-Synthread bowler hat
-Chinchilla fur jacket
-Foxfur jacket
-Yayo x30
-Smokeleaf joint x30
Map is scattered with:
-Steel x550