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[OBSOLETE] A RimWorld of Magic - Wight Class

Use the new version at [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2697882221]https://steamcommunity.com/sharedfiles/filedetails/?id=2697882221[/url] Adds the Wight Class: Wights are creatures born either through perverted resurrection of the dead, the image of life granted by hatred and violence, or death at the draining hands of another wight. Wights are melee combatants capable of raising the dead and defiling the living. Note: Wights are always hungry! (source: [url=https%3A%2F%2Fforgottenrealms.fandom.com%2Fwiki%2FWight]https://forgottenrealms.fandom.com/wiki/Wight[/url] ) (abilities chosen from [url=https%3A%2F%2Fwww.dndbeyond.com%2Fmonsters%2Fwight]https://www.dndbeyond.com/monsters/wight[/url] ) Mage: Raise Undead, Consume Corpse Fighter: Shroud of Darkness, Wave of Fear, Life Steal, Night Shade, Note: comes with a penalty to mana rate; this makes it so by default, a wight can only maintain one undead humanoid. That said; leveling up mana rate, cheating death, and/or consuming lots of corpses can allow you to maintain more. Another viable strategy is to save up corpses and summon them all at once for a fight, knowing that they'll go poof soon. update: changes some stats to closer match dnd wights. added toxic and food poisoning immunities and upped hunger rate to 1.5; also added the morbid meditation focus. I changed the sp and mp changes to sum up to 0; this means a boost to sp, and penalties to mp; wights are supposed to be immune to exhaustion, so it didn't make sense to penalize sp. Shroud is meant to be the wight's natural damage resistances, so didn't change anything there. For the most part, I left out the psychological aspects of being a wight, because there are other traits for those. Taking bloodlust and/or cannibal would be fitting. Let me know your thoughts; if there are abilities I should add, or should take away. This is meant to be a more balanced melee necromancer; it's arguably weaker/stronger than a single Necromancer or a single Death Knight. ie. all it gets from necro is the ability to consume corpses for mana or health and the ability to raise undead (it takes a signifigant investment in levels and gear to maintain more than one); from death knight it gets their defenses, their life drain, their fear, and nightshade thrown in for flavor (i like that as they're draining health, they leave behind corruption); you can still use guns (dnd wights can use bows), but otherwise no ranged abilities on this one. Uses Torann's new A RimWorld of Magic - Custom Class Editor Add-on.