[b]Personal Notes[/b]
First things first, these are my first two mods in form of simple patches for Replimat and MedPod. Please forgive any mistakes I might have made in crediting, file structure or whatever and let me know.
22/7/21: currently investigating the need of this mod due to rebalancing of Replimat; unlisting OR updating will follow soon
Why did I create this patch?
I totally enjoy the mods sumghai created. As I usually play a modded game, I observed that compared to my overall research tree I was able to gain both technologies and buildings too easily. Through unlocking those high tier buildings relatively early and abusing their mechanics I became unhappy with my gamestyle. So I thought about it and created some adjustments.
What is this patch about?
I wanted to better reflect the evolution from the nutrient paste and therefore decided to split the Replimat technology in two research projects. First, your pawns need to learn how to disassemble raw nutritive feedstock on a molecular level. This is a spacer technology. And then they can learn how to resequence organic particulate suspension into meals. Which is an ultra technology. Buildings are adjusted accordingly. For gameplay this means you can start to build a replimat computer and use hoppers to fill your tanks before you can replicate meals. Also building costs are adjusted, mostly because in my games isolinear modules pop up very often.
What will be changed?
[b]Core Vanilla gameplay:[/b]
[list]
[*] new research project
[*] adjusted building costs for isolinear modules (except tank, all buildings require at least one).
[*] adjusted other building costs as well
[/list]
[b]Modded gameplay:[/b]
[list]
[*] Vanilla Furniture Expanded - Spacer Module: more research prerequisites
[*] Expanded Materials - Metals: adapt building costs to include new materials
[/list]
Credits
Robin "sumghai" Chang and Dubwise, authors of Replimat
License
I chose to (and believe I am also supposed to) license this mod under the [url=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-sa%2F4.0%2F]Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[/url][creativecommons.org]
Notes
Testing went fine so far. I had no issues.
I did not think too much about fine tuning my adjustments for balancing. So you can easily make a local copy of the mod and adjust the values to your liking. I commented my work. Or just post it in the comments, especially fundamental issues that should be tweaked for everyone using this.