Play on the absolute coldest planet temperature you can.
cold snaps come every 15 days, No infestations except from drilling, permenent aurora.
low temperatures mean new recruits may be few and far between, so every 30 days there will be a transport pod crash to make up for this, if you can save them from freezing
is another question.
oh also i've set an ice age to trigger every year. good luck with that.
the good news is you do start with microelectronics, geothermal power and hydroponics. you are going to need them.
Your faction will be a New Arrivals.
Start with 4 people, chosen from 8.
Start with research: Gun turrets
Start with research: Microelectronics
Start with research: Geothermal power
Start with research: Hydroponics
Incident created:
-Cold snap
-Transport pod crash
-Ice age
Incident(s) disabled:
-Oil spill
-Infestation
-Global warming
-Heat wave
Permanent game condition(s):
-Aurora: An aurora is lighting up the sky. The breathtaking display will boost the mood of anyone outside to see it.
Start with:
-Packaged survival meal x50
-Glitterworld medicine x30
-Component x30
-Charge rifle
-Penguin x1
-Steel x450
-Wood x300