The five of you awake with no memory. Old scars resembling intertwining leaves mark each of you in the same spot - pulsing gently below your right ear. Five rats can be seen scurrying about haphazard stacks of base resources. The starlight seems to dance in dazzling waves of purple and blue high above you.
(You have been chosen for genetic experimentation. Welcome to THE CELL! Please hold while we direct your genes.)
Recommended map size: 25*25
Your faction will be a New Arrivals.
Start with 5 people, chosen from 8.
Your people will be between 16 and 21 years old.
Arrive in drop pods.
Characters and creatures explode on death (flame, radius 5).
Player starting characters have a 100% chance to start with trait: Kind
Player starting characters have a 100% chance to start with trait: Nudist
Player starting characters have a 50% chance to start with cryptosleep sickness.
Player starting characters start naked.
Start with research: Tree sowing
Start with research: Devilstrand
Start with research: Psychoid brewing
Start with research: Pemmican
Cannot hunt.
The stat "medical surgery success chance" will be universally multiplied by 200%.
The stat "animal gather yield" will be universally multiplied by 200%.
The stat "animal gather speed" will be universally multiplied by 50%.
The stat "medical tend speed" will be universally multiplied by 50%.
The stat "goodwill impact" will be universally multiplied by 200%.
The stat "cleanliness" will be universally multiplied by 200%.
The stat "tame animal chance" will be universally multiplied by 200%.
The stat "global learning factor" will be universally multiplied by 200%.
The stat "medical tend quality" will be universally multiplied by 200%.
The stat "research speed" will be universally multiplied by 200%.
The stat "butchery efficiency" will be universally multiplied by 50%.
The stat "shooting accuracy" will be universally multiplied by 50%.
The stat "pain shock threshold" will be universally multiplied by 50%.
The stat "butchery speed" will be universally multiplied by 50%.
The stat "mining yield" will be universally multiplied by 50%.
The stat "mining speed" will be universally multiplied by 50%.
Permanent game condition(s):
-Aurora: An aurora is lighting up the sky. The breathtaking display will boost the mood of anyone outside to see it.
Start with:
-Packaged survival meal x50
-Medicine x50
-Component x50
-Silver x50
-Gold x50
-Rat x5
-Steel x500
-Wood x500
-Ambrosia x50
-Jade large stele x5
-Cobra egg (fert.) x5