This scenario requires atleast the rim of maddness werewolves, call of cathulu factions, medival medicines, scp and crusaders mods apart form the vainilla traits exteded
--------------------------------------------------------------------------------------------------------------------------------------------------------------
After a large day of traveling your caravan decided to set up camp for the night to get some rest in a secluded cave not far from the road
Siting down next to the fire you hear one of the children that are with your caravan say "come on grandma, tell us about that tale you know about that crazy weird tribe that lived not far from here", you faintly remember that there once were a tribe not far from were you are that supposly was fouded by two feral children rised by wolves or something, similarly you dont know much about this old lady apart that she has a way with words and that her family asked for your services in traveling to a town near were you were staiying
"Now now calm down, i will tell yall the tale you want to hear" you seemingly start to listen carefully "Our tale begins no so long ago, two children aided by wolfs spirits managed to sacaped the slaughter of their village and found themselves alone with a cow and their companions in a remote valley"
Your faction will be a New Clan.
Start with 2 people, chosen from 5.
Your people will be at most 19 years old.
Player starting characters have a 100% chance to start with trait: Werewolf (?)
Player starting characters have a 100% chance to start with trait: Ecologist
Player starting characters have a 90% chance to start with trait: Cannibal
Player starting characters have a 15% chance to start with trait: Shaman
Player starting characters have a 25% chance to start with trait: Technophobe
Player starting characters have a 15% chance to start with trait: Force Sensitive
Player starting characters have a 25% chance to start with trait: Animal friend
Non-player characters have a 25% chance to start with trait: Werewolf (?)
The stat "research speed" will be universally multiplied by 225%.
The stat "tame animal chance" will be universally multiplied by 350%.
The stat "train animal chance" will be universally multiplied by 500%.
Incident created:
-Small ruins found
Faction relation modifiers:
-Feral clan (Starting: 32 to 100, Natural: 32 to 51)
-Chaos Insurgency (Starting: 52 to 66)
-Wolf clan (Starting: 100, Natural: 100)
-Global Occult Coalition (always hostile)
-The Agency (always hostile)
-Soldiers of God (always hostile)
-Lost Platoon (always hostile)
Start with:
-Arctic wolf x3
-Cow x1
-Pemmican x500
-Early medieval medicine x70
-.44 Bastard
-Compound crossbow
-Component x50
-Steel x500