Add next missing buildings(Type, Tech level, name, ect., upkeep exists, but not include in list):
- Workers T4 Grand skyscraper. +16 max workers, +10 overmax workers. EXPENSIVE
- Workers T5 Arcology. +42 max workers, +20 overmax workers. +.7 base happiness a day. Megastructure. WERY EXPENSIVE.
- Utility T2 Fertilizer plant. +25% food and wood production, -50% mining production
- Food T4 Vertical farms. +.5 base food production
- Medical T3 Medicine factory. +.25 medicine production, +.05 CombatEfficiency.
- Medical T3 Medicine hydroponics. +.25 medicine production, +.05 CombatEfficiency.
- Security T1 Watch towers and scout camps. +10% military combat efficiency
- Security T1 Fortifications and traps. +1 military level
- Security T2 Armory. +1 military level, +10% military combat efficiency
- Mining T2 Deep mine. +.5 to base mining production, -1 food, wood and animals production, -.5 base happiness a day. This is dirt.
- Mining T3 Processing plant. +.5 to base mining production. -1 food, wood and animals production, -.9 base happiness a day. This is very dirt.
- Apparel T3 Apparel factory. +.5 apparel production.
- T5 Archoforge. Megastructure. EPIC EXPENSIVE.
- Utility T1 Impressive town hall. +.3 base happiness a day.
- Utility T2 Great Park. +.5 base happiness a day.
- Utility T3 Ministry of Truth. -50% unrest gain, -50% loyalty lost, +.5 base happiness a day.
- Utility T2 University. +30% all production, +$10 worker cost, +20% unrest gain, +20% loyalty lost.
T1 - Tribe
T2 - Medieval
T3 - Industrial
T4 - Spacer
T5 - Ultra
Recommended use with "Empire - Orderliness" [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2326535634]https://steamcommunity.com/sharedfiles/filedetails/?id=2326535634[/url] for easy sorting.