Combat Extended Materials Rebalance
This mod aims to make medieval/neolithic runs a bit more fun. Also includes a fix for Combat Extended's Vanilla Weapons Expanded's Throwing Knives (In CE currently they have infinite armor pen, there is an additional small patch included in here which corrects this)
Change list
Steel -
Re-added heat armor removed by CE
Increased melee armor penetration factor from base 1 to 1.45
Plasteel
Re-added heat armor removed by CE
Increased melee armor penetration factor from base 1.3 to 2.8
Increased blunt damage multiplier from 0.9 to 1
Increased Max Hitpoints from 2.8 to 4.2
Increased sharp damage multiplier to 1.05
Wood
Increased base sharp protection from 0.1 to 0.33
Increased base blunt protection from 0.2 to 0.8
Increased melee armor penetration factor from 0.3 to 0.95
Uranium
Increased base blunt protection from 1.8 to 3.5
Increased base sharp protection from 1.2 to 3.2
Increased melee armor penetration factor from 1.45 to 3.5
Decreased mass from 2.45 to 1.5 to make it more usable for armor and weapons
Reduced sharp damage multiplier from 1.1 to 1.05
Reduced blunt damage multiplier from 1.5 to 1.25
Thrumbofur
Increased blunt armor from 0.1 to 0.4
This mod can be safely added or removed to a save at any time, so if you want to give it a try there is no risk of messing up your save! (One thing though, since this mod does increase the HP of plasteel, if you craft something with plasteel using this mod and then uninstall the mod, the HP will lower. Conversely, if you have items made of plasteel and ADD to a save, since the max HP of plasteel items are increased, the % durability of your current items will lower)
Update: Added the spear as a one handed tagged weapon
Added longsword as one handed weapon
Added neck coverage to vanilla armour expanded's "light plate armor" (note: if you don't have armour expanded this part of the patch will just be ignored by the game)
Removed middle layer from light plate armor
Edited crossbow to be more viable for player use. May adjust down a bit as it is currently quite strong. Plans to adjust crossbows from other VFE mods accordingly eventually
RECOMMENDED!
Pairs well with my Mithril mod, I designed the stats of the materials to work around these new stats!
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2330716377]https://steamcommunity.com/sharedfiles/filedetails/?id=2330716377[/url]
Sick of getting your nuts blown off by tribals with shotguns, and ruining your medieval immersion??
No more tribal guns for CE patch! [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2337700835]https://steamcommunity.com/sharedfiles/filedetails/?id=2337700835[/url]