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Hostile city raid

Your team consists of ten specialised ARC soldiers nicknamed "Hellwalkers" acting as part of a global military crisis-relief initiative established by the UAC. The UAC aims to raid the enemy city, a strategic and vital position for the enemy. Your team's goal is to wipe out all of the enemy activity on the area. Whoever don't think that the enemy won't send massive counter-attacks once you overrun the city - if you can overrun it at all -. This city is very known for it's wealthy, and other factions know that too, once they know the city has fallen, they will be rushing towards you. The UAC will help you by sending one orbital trade ship to your location every 3 days. Note: Use igor invader as storryteller, 500% threat is recommended. Mods used are: UAC faction, VE mechanoids and more traits slots. Your faction will be a ARC. Start with 10 people, chosen from 10. Player starting characters have a 60% chance to start with trait: Tough Player starting characters have a 100% chance to start with trait: Iron-willed Player starting characters have a 90% chance to start with trait: Jogger Player starting characters have a 50% chance to start with trait: Bloodlust Player starting characters have a 50% chance to start with trait: Psychopath Player starting characters have a 25% chance to start with trait: Optimist Player starting characters have a 20% chance to start with trait: Commander Player starting characters have a 50% chance to start with trait: Ninja-like Player starting characters have a 70% chance to start with trait: Thick skinned Player starting characters have a 25% chance to start with trait: Martial artist Player starting characters have a 30% chance to start with trait: Field Medic Player starting characters have a 20% chance to start with trait: Conductor Player starting characters have a 30% chance to start with trait: Quick hands Player starting characters have a 30% chance to start with trait: Marksman Player starting characters have a 30% chance to start with trait: Crack Shot Player starting characters have a 30% chance to start with trait: Fast Hands Player starting characters have a 10% chance to start with trait: Mercury's Blessing Player starting characters have a 10% chance to start with trait: Ares' Wrath Start with research: Microelectronics Start with research: Multi-analyzer Start with research: Fabrication Incident created: -Orbital trader arrival Faction relation modifiers: -Multi-planetary conglomerate (Starting: 100, Natural: 75 to 100) Start with: -UAC Plasma Gun x10 -UAC health dispenser x10 -Glitterworld medicine x50 -UAC packaged survival meal x200 Map is scattered with: -Ship chunk x3