Your team consists of ten specialised ARC soldiers nicknamed "Hellwalkers" acting as part of a global military crisis-relief initiative established by the UAC.
The UAC aims to raid the enemy city, a strategic and vital position for the enemy. Your team's goal is to wipe out all of the enemy activity on the area. Whoever don't think that the enemy won't send massive counter-attacks once you overrun the city - if you can overrun it at all -. This city is very known for it's wealthy, and other factions know that too, once they know the city has fallen, they will be rushing towards you. The UAC will help you by sending one orbital trade ship to your location every 3 days.
Note: Use igor invader as storryteller, 500% threat is recommended.
Mods used are: UAC faction, VE mechanoids and more traits slots.
Your faction will be a ARC.
Start with 10 people, chosen from 10.
Player starting characters have a 60% chance to start with trait: Tough
Player starting characters have a 100% chance to start with trait: Iron-willed
Player starting characters have a 90% chance to start with trait: Jogger
Player starting characters have a 50% chance to start with trait: Bloodlust
Player starting characters have a 50% chance to start with trait: Psychopath
Player starting characters have a 25% chance to start with trait: Optimist
Player starting characters have a 20% chance to start with trait: Commander
Player starting characters have a 50% chance to start with trait: Ninja-like
Player starting characters have a 70% chance to start with trait: Thick skinned
Player starting characters have a 25% chance to start with trait: Martial artist
Player starting characters have a 30% chance to start with trait: Field Medic
Player starting characters have a 20% chance to start with trait: Conductor
Player starting characters have a 30% chance to start with trait: Quick hands
Player starting characters have a 30% chance to start with trait: Marksman
Player starting characters have a 30% chance to start with trait: Crack Shot
Player starting characters have a 30% chance to start with trait: Fast Hands
Player starting characters have a 10% chance to start with trait: Mercury's Blessing
Player starting characters have a 10% chance to start with trait: Ares' Wrath
Start with research: Microelectronics
Start with research: Multi-analyzer
Start with research: Fabrication
Incident created:
-Orbital trader arrival
Faction relation modifiers:
-Multi-planetary conglomerate (Starting: 100, Natural: 75 to 100)
Start with:
-UAC Plasma Gun x10
-UAC health dispenser x10
-Glitterworld medicine x50
-UAC packaged survival meal x200
Map is scattered with:
-Ship chunk x3