Transhumanist Gnostic Cult
NOTE: it is recommended that you play this scenario alongside at least one mod which adds more craftable advanced cybernetics to the game. These are not needed, but they will make the game more fun. Similarly other mods that add more advanced technology to the game are also suggested.
The old world burns, as the prophecies foretold. Luckily, the foresight of your great prophet meant that you were prepared for the collapse of your Glitterworld home. Fleeing to the launch station, you and your comrades left your home to its death throes and fled to the outer reaches of the galaxy. Unfortunately, your ship has crashed, shot down by the unbelievers who still cling to their weak flesh. Now, you and the other survivors of your cult are stranded on a harsh and desolate world. Yet there is hope; thanks to the efforts of your great prophet, you have salvaged some of the technological knowledge within the ship's data-banks, although much of your more advanced technical knowledge was lost with the destruction of your ship. This new world is harsh. The air is toxic, the sun dim through the nuclear winter that even now shrouds the sky, and the rain that regularly pours from the heavens is caustic acid. Survival will be difficult, but you must not fail!
Your faction will be a New Arrivals.
Start with 6 people, chosen from 10.
Player starting characters have a 100% chance to start with trait: Transhumanist
Player starting characters have a 70% chance to start with trait: Iron-willed
Player starting characters have a 60% chance to start with trait: Sanguine
Player starting characters have a 55% chance to start with trait: Industrious
Player starting characters have a 40% chance to start with trait: Ascetic
Start with research: Hydroponics
Start with research: Battery
Start with research: Microelectronics
Start with research: Gun turrets
Start with research: Solar panel
Start with research: Machining
Start with research: Drug production
Start with research: Geothermal power
Start with research: Packaged survival meal
The stat "research speed" will be universally multiplied by 150%.
Incident created:
-Acid rain
Permanent game condition(s):
-Toxic fallout: A plume of toxic dust from some distant source is slowly settling over this entire region. Any living thing not under a roof will be slowly poisoned, and items left outside will corrode.
-Volcanic winter: Some distant volcano or fire is choking the atmosphere with ash, significantly reducing the amount of light which reaches the surface. Temperatures will be colder and plants will grow slower.
Faction relation modifiers:
All factions (always hostile)
Start with:
-Gas Mask x8
-Wood x150
-Uranium x150
-Plasteel x225
-Silver x500
-Gold x120
-Advanced component x6
-Component x65
-Glitterworld medicine x50
-Packaged survival meal x80
-Steel x700
-Hauler Base Station
-Flak jacket x3
-Chain shotgun x3
Map is scattered with:
-Ship chunk x36