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Human Sensor

[b]Are you bothered by the power consumption of your colony? This mod can reduce power consumption much more effortlessly than a vanilla power switch. You should turn it off when you're not using it!![/b] [Overview] A motion sensor feature will be installed in all buildings that consume electricity. This feature will be automatically installed upon completion of additional research. Additional research will become available once you complete the Multi-analyzer research. [b] [Warning!] [u]Due to the search process, the game may become sluggish if there are many buildings.[/u][/b] [Features] [img]https://imgur.com/09xCrbt.png[/img] You can set the search range from the command. When a pawn enters this range, the sensor will react and the machine will power on. If there is no one in the range, the power will be turned off automatically. While the power is off, no power is consumed. As long as the search range is set to 0, the behavior is vanilla. In short, the sensor function is disabled. [img]https://imgur.com/n5EFYtO.png[/img] Machines that are automatically used by pawn, such as workbenches and televisions, and machines that have the command standby mode enabled, will not be powered down. Instead, they go into standby mode while the sensor is not responding, reducing power consumption. Also, while in standby mode, the incidence of failure is reduced. Normally, the sensor only reacts to pawns belonging to its own faction, but by enabling the command, it will also react to hostile pawns. Turrets do not have this command, and will only react to hostile pawns. [Support Language] Japanese English(machine translation) [Compatibility] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1423699208]・Wall Light[/url] I don't guarantee that buildings added by other mods will work. If it has its own comps, it may not work properly.

Зависимости мода

Логотип мода

Harmony

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