Add characteristics to your pawns who affect their stats and can be inherited.
Pawns get traits from their characteristics, highlighting notable stats modification.
Feature
Every pawns get random characteristics when they are generated, the distribution of these characteristics follows roughly a bell curve.
If the pawn have a relative he will inherits his relative characteristics, with a possible deviation.
So with time you can make some giant husky who can haul more ressource, or make them stronger so they become machine killer ! Dunno if it's worth the time and effort but it's possible !
The mod also adds and changes some traits. These trait are linked to the pawn's characteristics.
These trait don't change the stats anymore, but it indicate the pawn's characteristic impact the pawn's stats in a similare way the trait would be. If a trait have other effects, these effects will still be functional.
If a backstory should adds a trait related to a characteristic, it will affects his characteristics instead, so pawn have a high chance to get the trait from caracteristics.
Update
Fixed some trait who didn't appear and reduced the threshold for some trait apparition.
Added multiple dummy trait to give more insigth of your pawn characteristic.
Note that if a trait appear following this update, it will only change something for a pawn if the trait have a special effect like bloodlust who change some mood.
Note
I suggest to use this mod for a new save even if you can add it to an existing one since it won't directly add characteristic in this case and it would be a bit weird if a pawn trait change.
The stats indicators coming from the pawn's race are rarely well indicated, they are however all functional except for the average lifespan which does nothing for the moment.
Source