SK's Fallout - Great Khans Faction (Discontinued)
Due to the Fallout Collaboration Project I'm going to cease support for my Fallout mods, I made these mostly for my personal enjoyment and the FCP is just superior in every way possible. I want to thank everyone that downloaded or endorsed my fallout mods, it meant a lot to me. I give full permission to update or continue this mod to anyone that wants to, just give credit.
Check out my upcoming Rimaissance mod, feel free to join my Discord for the project. [url=https%3A%2F%2Fdiscord.gg%2FgCnH96CJZJ]https://discord.gg/gCnH96CJZJ[/url]
SK's Fallout series continues with the Great Khans, a group of drug running raiders from the post apocalyptic west coast of the U.S. Remade for 1.2 from the ground up with improvements and a general lift in quality.
CONTENT:
- A New Faction; The Great Khans, a raider tribe of drug dealers and hardened warriors. They're skilled in combat as well as chemistry, reflected by their members generally higher medical, intellectual and combat skills. Their settlements are hubs of the drug trade and they often venture out to deal their merchandise with the denizens of the wasteland.
- New Apparel; The Great Khans have a set of unique to them apparel that they use. Namely a hardy leather jacket with their emblem on the back, horned biker helmets and reinforced leather biker pants for added protection. The full set is quite strong and roughly equivelent to flak armor, although much more "Mad Max" in style.
- Integration with the Vanilla Expanded series armor, clothing and weapons modules for compatability.
REQUIREMENTS:
- It does require HAR to work properly. No actual new race has been made for the mod it is simply for backstory functionality.
WANT MORE?
- Check out the previous entry in the series "SK's Fallout: Chinese Remnant" Here:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2112029938]https://steamcommunity.com/sharedfiles/filedetails/?id=2112029938[/url]