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Crashed prisoner ship

After waking up at the crash site, the last thing you remember is a massive explosion that forced the escape ship to descend to the planet. however, being damaged, it burst upon reentry. Having woken up free men and/or women, it is time to get as far from this world as possible. Keep in mind, your colonists have 'shadier' traits. Does that mean good or bad? No, it just means they're likely a bit more... mentally unstable. You know, like most criminals. But, surely, the owners of the prison know that they've somehow survived the crash, and have put a bounty on the group's heads, increasing raids. Can you saurvive to get to sweet freedom with bounty hunters going after you? Or will you fall like the prison station you fled from did? Your faction will be a New Arrivals. Start with 4 people, chosen from 9. Player starting characters have a 15% chance to start with trait: Bloodlust Player starting characters have a 5% chance to start with trait: Xenophobe Player starting characters have a 5% chance to start with trait: Hates humanity Player starting characters have a 20% chance to start with trait: Volatile Player starting characters have a 5% chance to start with trait: Pyromaniac Player starting characters have a 20% chance to start with trait: Masochist Player starting characters have a 20% chance to start with trait: Cannibal Player starting characters have a 5% chance to start with trait: Brave Player starting characters have a 35% chance to start with trait: Iron stomach Player starting characters have a 50% chance to start with trait: Vengeful Player starting characters have a 15% chance to start with trait: Insatiable Player starting characters have a 20% chance to start with trait: Mad surgeon Player starting characters have a 20% chance to start with trait: Kleptomaniac Incident created: -Enemy raid Start with: -Packaged survival meal x20 Map is scattered with: -Ship hull x30 -Packaged survival meal x100