After waking up at the crash site, the last thing you remember is a massive explosion that forced the escape ship to descend to the planet. however, being damaged, it burst upon reentry. Having woken up free men and/or women, it is time to get as far from this world as possible.
Keep in mind, your colonists have 'shadier' traits. Does that mean good or bad? No, it just means they're likely a bit more... mentally unstable. You know, like most criminals.
But, surely, the owners of the prison know that they've somehow survived the crash, and have put a bounty on the group's heads, increasing raids. Can you saurvive to get to sweet freedom with bounty hunters going after you? Or will you fall like the prison station you fled from did?
Your faction will be a New Arrivals.
Start with 4 people, chosen from 9.
Player starting characters have a 15% chance to start with trait: Bloodlust
Player starting characters have a 5% chance to start with trait: Xenophobe
Player starting characters have a 5% chance to start with trait: Hates humanity
Player starting characters have a 20% chance to start with trait: Volatile
Player starting characters have a 5% chance to start with trait: Pyromaniac
Player starting characters have a 20% chance to start with trait: Masochist
Player starting characters have a 20% chance to start with trait: Cannibal
Player starting characters have a 5% chance to start with trait: Brave
Player starting characters have a 35% chance to start with trait: Iron stomach
Player starting characters have a 50% chance to start with trait: Vengeful
Player starting characters have a 15% chance to start with trait: Insatiable
Player starting characters have a 20% chance to start with trait: Mad surgeon
Player starting characters have a 20% chance to start with trait: Kleptomaniac
Incident created:
-Enemy raid
Start with:
-Packaged survival meal x20
Map is scattered with:
-Ship hull x30
-Packaged survival meal x100