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Odin's Wrath

Your village is a smoldering ruin and you are all alone, deep in the cold woods. They came in the middle of the night riding creatures of death and destruction. Everyone you know and loved is now gone. You managed to kill some of the invaders but were forced to flee into the forest when you found yourself surrounded by dragon riders and certain death. You are now on the verge of starvation and exhausted from your escape, far from where you one lived, in an unknown place lurking with hungry wild animals. For the time being the enemy seems to have lost your trail but they are sure to continue their search with future scouts and raiding parties. Your mission is vengeance, your method is death. You must rebuild, arm yourself with powerful lost technology or weapons, and find a way to ally yourself with dragons of your own if you hope to have a chance against the enemies that took so much from you. Odin has kept you alive for a reason and you intend to make full use of the breath you still hold in your lungs. You will carve a bloody trail of ruin before you are reunited with your loved ones in Valhalla. Your enemies must pay for what they have done. Game Concept: This is a very hard scenario. You must rely on dragons to aid you in completing hunts, defeating raiders, and obtaining tech or high quality armor and weapons as you are unable to progress past medieval tech research. You also must struggle with a very short growing season and a lack of food. Finally, as nearly no ranged weapons are allowed, you must find a way to keep your pawns healthy and strong while constantly engaging in melee combat. Map Start Point: Boreal Forest 2.5 mountains or less, average temp -5C or less. Planet: Seed: guts Globe Coverage 20% Sea Level: normal Overall Rainfall: one above normal Overall Temperature: one below normal Axial Tile: normal Population: one below normal Storyteller: Freya Fierce Medieval Version Difficulty: Custom with standard strive to survive settings + scaria rot 40%, Friendly fire 25%, Colonist Instant Kills 25% (threat scaling based on skill) Gear: Wolfskin leather armor, bearskin pelt coat, bearskin boots, cloth tunic, plainleather pants, Steel Dane Axe Age: 42 Stats: shooting 0, Melee 12 (2 fire), Construction 6 (1 fire), Mining 8 (1 fire), cooking 6, Plants 6, Animals 12 (2 fire), Crafting 12 (2 fire), Artistic 3, Medical 6, Social 6, intellectual 2 Traits: Thick Skinned, Tough, Brawler Background: Blacksmith's Son, Blacksmith Constraints: Your pawns may not use ranged weapons (besides throwing axes), traps, or turrets of any kind, Odin wants you to look into your enemies eyes as you slay them. Win Conditions: Goal: Defeat every viking faction base on the map Quests: Complete each witcher and vanilla expanded hunt quest at least once. Main Character: Cannot die Mods: Royalty (Disabled) Race to the Rim Vanilla Expanded Framework Vanilla Furniture Expanded Core Vanilla Weapons Expanded Vanilla Apparel Expanded Vanilla Armour Expanded Vanilla Hair Expanded Vanilla Animals Expanded Boreal Forest Vanilla Fishing Expanded Vanilla Cooking Expanded Vanilla Cooking Expanded Stews Rimworld Witcher Monster Hunt Jewelery Vanilla Plants Expanded Vanilla Brewing Expanded Vanilla Hair Expanded Beards Vanilla Factions Expanded Vikings Vanilla Storytellers expanded Freya Fierce Vanilla Traits Expanded Vanilla Events Expanded Regrowth Biomes of the Rim Core Regrowth Biomes of the Rim Vanilla Plant Density Regrowth Biomes of the Rim Boreal Forest Expansion Giddy-Up! Core Giddy-Up! Battle Mounts Giddy-Up! Caravan Giddy-Up! And Roll Dual Wield (choose beaked axe as an offhand enabled weapon in mod settings) Forced March Caravan Packs EDB Prepare Carefully Realistic Darkness Realistic Rooms LWM’s Deep Storage Stack XXL Set up camp Rim quest Tribal Headgear Retexturing Mass Graves Realistic Planets Fan Update Additional UI mods are also allowed base on preference Your faction will be a New Clan. Start with 1 people, chosen from 8. Player starting characters have a 100% chance to start with malnutrition. Player starting characters have a 100% chance to have their food set between 0% and 10%. Generate 1 quest every 5 days Start with: -Wolfskin leather armor -Bearskin Pelt Coat -Bearskin boots -Cloth tunic -Plainleather pants -Steel dane axe