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Just Plastic

Summary: Plastic material added to the game. Cheap, low HP, useable where steel is, and lightweight (lower mass of armor and furniture). Produced at the Biofuel Refinery using chemfuel etc. And that's it. Author note: My own version of XeoNovaDan’s Simple Plastic, updated to 1.6. I really just built this for myself, but am sharing in case people wanted a simple type of plastic mod like XND’s was. Which means heads up, I’m not planning to make any more changes to it or any sort of compatibility work. Take it as is (though I won't mind if you post suggestions anyways... and hell, I'll probably tell you how to modify it yourself if you ask me). Changes: [list] [*] Added a mass stat, so now furniture and armor made out of plastic weigh a lot less. Aka now it makes sense to bring a plastic bed on a hunting trip or to make plastic armor for a pawn who can’t carry much more. [*] Modified material stats to make them more realistic (e.g. lower HP and tweaking resistances). [*] Removed synthread production (remove the <!-- --> around that piece of code if you want it back). [*] Combat Extended patch added. Blunt protection increased just when using CE, though it's still not as strong as steel. [/list] ----Original Mod Description (mostly)---- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1102480398]https://steamcommunity.com/sharedfiles/filedetails/?id=1102480398[/url] Compatibility This mod can safely be added to existing savegames, but issues may arise if you remove this from an existing savegame if there are any plastic items, plastic, or plastic flooring present. Will conflict with Titanium+. If you prefer this mod's version of plastic, place this below Titanium+ in the load order. I'm not aware of any other mods that this may conflict with. If you find any bugs, please link me to a full output log and give some basic information on how you triggered the bug; this is vital information for me to be able to fix said bugs. Overview Simple Plastic is a mod that adds plastic to RimWorld as a standalone item, along with [feature removed]. Barky's Showcase! Plastic can acquired through the following ways: Production: Using a refinery to directly convert 70 logs/food items to 63 plastic. Somewhat quicker than converting said organics to chemfuel, then chemfuel to plastic. Production: Using a refinery to convert 35 chemfuel to 70 plastic. Trade: Purchased from bulk goods traders. Scavenging: Found in cargo pods. Both production methods require 'plastic' - a 900 point, industrial level research project - to be researched. In terms of how good plastic is as a material, it serves as an intermediary between wood and steel. It fulfills the niche of being an easily producible material in the industrial era of the game which is also fairly lightweight and therefore good for building temporary structures or the first iteration of an outpost. Plastic counts as a 'metallic' material, meaning that it can be used in the production of helmets, turrets and so on, but it's naturally going to be worse in these roles than steel. [feature removed] Finally, there's plastic flooring which requires 2 pieces of plastic and is quicker to lay than concrete, but is also ugly like concrete and slightly flammable. Credits Mehni - for saving me from a massive headache over getting [feature removed] working Marnador - for their amazing RimWorld style font License As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so through Ludeon Forums (preferably) or the Steam Comments Section, and give credit where credit's due.