[b]Blueprint MapGenerator for Faction Bases[/b]
This will sometimes create faction bases from the available blueprints.
To make it not too predictable there are chances based on the count of blueprints
to alternately still use the vanilla generator. (85%-50% chance of vanilla, depending on the blueprint count)
You can also add your own blueprints to the collection.
I've prepared a GitHub for this here:
[url=https%3A%2F%2Fgithub.com%2FHaploX1%2FRimWorld-MapGenBaseBlueprints]GitHub for Blueprints[/url][github.com]
If you don't know how, you can also post it (best as a zip or 7z file) in the [url=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D3612.0]forum[/url][ludeon.com].
I'll add it for you then.
[b]Tools:[/b]
It has a converter tool to convert exported blueprints of Fluffy's Blueprint mod
into the format needed by the MapGenerator. This means you can now create your
own base in RimWorld, export and convert it and with a few small tweaks it is ready to be used.
[b]Information:[/b]
This will be called whenever a faction base will be created.
It is savegame compatible as it does nothing more than generate the map.
(Version: 1.5.1)
Language: English, German