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Endless Rimworld

[b]Obsolete as of version 1.5[/b] Since a variation of this mod's behavior has been incorporated into the base game as of version 1.5, there will be no further updates. If you do prefer this mod's behavior (spawning a random wanderer after colony death instead of prompting to choose one), I've tested the existing mod with version 1.5 and it still seems to work just fine. [hr] Guarantees that a new wanderer will arrive within a certain amount of time (a day by default) after a "game over" due to colony death. Enjoy the challenge of rebuilding from the smoldering ashes of your failure, over and over again. Options By default, a wanderer will arrive within a day after your game ends due to colony death. This maximum period can be set to any number of ticks (including zero, to trigger the event immediately) under [b]Options -> Mod Settings -> Endless Rimworld -> Max delay[/b]. There are some typical presets defined there. Dependencies [list] [*] Harmony [*] HugsLib [/list] FAQ [i]How exactly does this work?[/i] x = the maximum number of ticks before a wanderer joins, which is a day by default but can be changed in settings. When your game ends due to colony death, your storyteller's incident queue is checked. If there is already a "wanderer joins" event scheduled within x ticks, that is simply allowed to happen. Otherwise, a normal "wanderer joins" event is scheduled after exactly x ticks. [b]The event will be a typical "wanderer joins" event, however that normally behaves with your configuration and set of mods.[/b] [i]How is this different from the Man in Black?[/i] The Man in Black is an event that has a small chance of occurring once per game where a heroic man in black joins your colony if all of your colonists are downed but not dead. It gives you a chance to prevent all of your colonists from dying. This mod will only trigger a normal "wanderer joins" event after all of your colonists have already died and your game would otherwise be over, and it does it every time. [i]Will this mod work if I've disabled the "wanderer joins" event in my scenario?[/i] Yes! [i]Can it be safely added or removed from a save?[/i] Yes! [i]Can't you just wait a very long time until your storyteller generates a "wanderer joins" event randomly?[/i] Yes, enjoy. [i]Can't you just turn on dev mode and trigger a "wanderer joins" event manually?[/i] Yes, enjoy.