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The Spontaneous Appearance of a Chaotic City-Unfinished

The 6 of you have been dropped into the area to figure out the details surrounding the sudden appearence of this city. A better description will be written after play testing. Your faction will be a New Arrivals. Start with 6 people, chosen from 8. Start with research: Microelectronics Start with research: Heavy weapons Start with research: Advanced ammunition Start with research: Biofuel refining The stat "global learning factor" will be universally multiplied by 200%. The stat "goodwill impact" will be universally multiplied by 30%. The stat "carry weight" will be universally multiplied by 115%. The stat "comfort" will be universally multiplied by 200%. The stat "immunity gain speed" will be universally multiplied by 107%. Incident created: -Psychic drone -Crop blight -Farm animals wander in -Solar flare -Orbital trader arrival -Infestation -Visitor group -Flashstorm -Self-tame -Flu -Heat wave -Resource pod crash -Psychic soothe -Mech cluster -Thrumbos pass -Trader caravan arrival -Herd migration Start with: -Packaged survival meal x30 -Medicine x3 -Component x20 -Lee-Enfield x2 -Vanometric power cell -Shield belt -Flashbang grenade -.303 British cartridge (FMJ) x200 -Foxfur bowler hat -Go-juice