The Spontaneous Appearance of a Chaotic City-Unfinished
The 6 of you have been dropped into the area to figure out the details surrounding the sudden appearence of this city.
A better description will be written after play testing.
Your faction will be a New Arrivals.
Start with 6 people, chosen from 8.
Start with research: Microelectronics
Start with research: Heavy weapons
Start with research: Advanced ammunition
Start with research: Biofuel refining
The stat "global learning factor" will be universally multiplied by 200%.
The stat "goodwill impact" will be universally multiplied by 30%.
The stat "carry weight" will be universally multiplied by 115%.
The stat "comfort" will be universally multiplied by 200%.
The stat "immunity gain speed" will be universally multiplied by 107%.
Incident created:
-Psychic drone
-Crop blight
-Farm animals wander in
-Solar flare
-Orbital trader arrival
-Infestation
-Visitor group
-Flashstorm
-Self-tame
-Flu
-Heat wave
-Resource pod crash
-Psychic soothe
-Mech cluster
-Thrumbos pass
-Trader caravan arrival
-Herd migration
Start with:
-Packaged survival meal x30
-Medicine x3
-Component x20
-Lee-Enfield x2
-Vanometric power cell
-Shield belt
-Flashbang grenade
-.303 British cartridge (FMJ) x200
-Foxfur bowler hat
-Go-juice