The only way you see the disabled incidents is if you accept a quest for them making this scenario ideal for newbies who need more room to learn about things and focus on just keeping your colony doing the basics of survival- Could also be considered more 'vanilla' as many new incidents are disabled.
Negative starting effects were also removed providing players with a worry-free but otherwise standard gameplay.
Otherwise, normal start/game.
Your faction will be a New Arrivals.
Start with 3 people, chosen from 8.
Incident(s) disabled:
-Insect hive chunks
-Mech cluster
-Toxic fallout
-Infestation
-Deep drill infestation
Start with:
-Silver x800
-Packaged survival meal x50
-Medicine x30
-Component x30
-Bolt-action rifle
-Revolver
-Plasteel knife
-Flak pants
-Flak vest
-Plasteel flak helmet
-Random pet x1
-Steel x450
-Wood x300
Map is scattered with:
-Ship chunk x3
-Steel x720
-Packaged survival meal x7