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Shus Colony Simulation

The only way you see the disabled incidents is if you accept a quest for them making this scenario ideal for newbies who need more room to learn about things and focus on just keeping your colony doing the basics of survival- Could also be considered more 'vanilla' as many new incidents are disabled. Negative starting effects were also removed providing players with a worry-free but otherwise standard gameplay. Otherwise, normal start/game. Your faction will be a New Arrivals. Start with 3 people, chosen from 8. Incident(s) disabled: -Insect hive chunks -Mech cluster -Toxic fallout -Infestation -Deep drill infestation Start with: -Silver x800 -Packaged survival meal x50 -Medicine x30 -Component x30 -Bolt-action rifle -Revolver -Plasteel knife -Flak pants -Flak vest -Plasteel flak helmet -Random pet x1 -Steel x450 -Wood x300 Map is scattered with: -Ship chunk x3 -Steel x720 -Packaged survival meal x7