PLEASE DON'T USE THIS ANYMORE ! :D
I've changed a lot and moved it to be a bit more modern in a new mod here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3592013798]https://steamcommunity.com/sharedfiles/filedetails/?id=3592013798[/url]
Leaving this up so it doesn't break anyone's saves.
Adds a Wall Mountable Shield and Wall Mounted AA Turret to the game, requires my other mod Wall Stuff to work.
Wall Shield - Wall mounted shield that produces a square/rectangular barrier that destroys any enemy bullets or mortar shells that hit.
AA Turret - Turret that only targets inbound Drop Pods, Ship Chunks, Defoliator Ships and Psychic Drone Ships
Laser Grid Emitter and Reflector - Unlocked by the same Wall Shield research as the shield module, makes an area complete impassable and destroys anything in the way (Except Pawns)
Wall & Hull Turrets - Work exactly the same as Walls/Grav hulls except have a more powerful version of the Tesseron beam on top, cannot fire over other walls (despite it looking on the roof it doesn't work like that) uses no ammo, but requires battery power, amount of power drained from the batteries is configurable in the mod settings
Configurable Mod Settings:
Laser Grid power usage (scales with the distance covered, also max allowed distance for the emitter)
Wall Shield power usage (scales with the size defended)
AA Turret range, reload speed and ammo count (i.e. how many targets can be destroyed before it needs to reload), Chance to Destroy DropPod, Damage done to targets inside droppod if not destroyed.
Using this with RimThreaded will throw up a few errors but think they can be ignored, I've added some defensive code but there's still some cases where a target can be destroyed by one turret but another tries to damage or destroy it.