Realistic Plant Cycles 2.0
[b]Realistic Plant Cycles 2.0[/b]
[b]A continuation and expansion of the Plant Saver mods. What this mod aims to do is give farming a more realistic work flow.[/b]
I've done lots and lots and lots of maths and created a new scheme for plant growth/harvest cycles. This should result in changing your farm strategy significantly. You will want to balance short-growth plants with long-growth. I've done my best to mimic the real production cycles for most of these plants.
Some plants will take much longer to produce but will result in large harvests once or twice a year.
Some plants will take most of the growing season to reach maturity but you will be rewarded with multiple harvests towards the end.
Other plants might actually have shorter grow periods and then burst out with multiple harvests every other day for a week or two.
Biomes with seasonal grow seasons will be the most affected and you will need to balance your farm with a combination of big end-of summer producers and short term plants to get you through the spring.
There are even plants that may take a year or more before you can harvest them but will periodically produce for 4, 12, 20 or even 100 years. [b]Plant these as soon as possible for biggest gains.[/b]
Additionally, when you have multiple plant mods added and they add the same plant, (ex: both mods add pumpkins) they will now have similar values, if not the same.
[b]For specific info on the changes see the images above or check out the spreadsheet [url=https%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1dyfQZljRF8TznUHq_NCYhzSl1FZEH2F2U1V-jAFhqaY%2Fedit%3Fusp%3Dsharing] [b]HERE[/b] [/url][docs.google.com][/b]
Explanation of Real Grow Days
[b]All plants have a stat "Grow Days" that is the base time it takes to reach full maturity.[/b]
However that doesn't factor in the rest period(11hrs) each plant goes through over night. "Real Grow Days" is the actual time it will take for a plant to reach full maturity.
[b]The "new" value in the graph has two values for most plants Value X/Value Y.[/b]
Value X=the time it takes for the first full maturity harvest.
Value Y=The time to reach successive harvest during the plants lifespan.
Notes:
[list]
[*] Strawberries have been split into 3 varieties; Everbearing, Jugust-Bearing, and Day-Neutral. See spreadsheet for details.
[*] Rice and Potatoes have been left with their original values.
[*] Modded root veggies/fruit trees/most grains and some other plants have been left alone as well based on my knowledge of them.
[*] This is not really at all like Plant Saver or Plant Saver (Alt). Those mods are much more limited/specific in comparison. [b]These mods will not work together. Pick one.[/b]
[*] Hay and other grasses (modded and Vanilla) won't die completely when harvested.
[*] Mushrooms (modded and Vanilla) won't die completely when harvested and will always grow once established.
[*] This mod can be added/removed to saves without problems. Plants already in the ground will adjust.
[*] Harvest-synching mods should be OK to use. Let me know if you encounter any issues.
[/list]
Mod Support Included:
[b]VGP Vegetable Garden + add-ons
【ZP】Rice cultivating civilization【1.1】
Vanilla Plants Expanded
Vanilla Plants Expanded - More Plants
Vanilla Cooking Expanded + Sushi
Vanilla Brewing Expanded + Coffees and Teas
Vanilla Factions Expanded - Insectoids
Vanilla Factions Expanded - Medieval
[1.0, 1.1] RimCuisine 2 Core/RimCuisine 2 Core + add-ons/RimCuisine 2 Core (Continued)
[SYR] Blueberries
[SYR] Coffee and Tea
Pumpkins
Watermelons
[KYD] Zucchini!
MiaMia Mate
Argentinian Mate+Mixed Herbs
Cake, Tea, and War Crimes
Peanuts (And Peanut Accessories)
Dragonfruit (Continued)
Soybeans
Pineapples
Regrowth Biomes
Argón's Tribal Medicine
Kit's Brazillian Crops
RimSeasoning
Underground Food
CCP's Plant Stuff
Wild Drugs/Flowers and Drugs (continued)
Save Our Ship 2
Tropi[CKAPP] Rainforest Mod (Continued)
[1.1] Witch's Garden
Into the Wild: Caveworld Flora Unleashed
SeedsPlease
SeedsPlease: Dizzy Fork
SeedsPlease: Lite
FCP Fallout Plants
Erin's Hot Drinks
Medieval Overhaul
Strawberries
Apothecary (Continued)[/b]
[url=https%3A%2F%2Fdiscord.gg%2FtTbqj4v] [img]https://i.imgur.com/ByrCFk7.png[/img] [/url][discord.gg]
[b]Mi Ko-fi page if you feel like contributing:[/b] [url=https%3A%2F%2Fko-fi.com%2Fvelcroboy]https://ko-fi.com/velcroboy[/url]