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Death Rattle Continued [1.2+]

Cat2002 has released an updated version of this mod that is compatible with biotech available at [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2896207870]https://steamcommunity.com/sharedfiles/filedetails/?id=2896207870[/url] As well as an updated version of Life support available at [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2937012139]https://steamcommunity.com/sharedfiles/filedetails/?id=2937012139[/url] Please go check them out and thank you to anyone who downloaded and enjoyed this mod [b]Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description.[/b] Description [b]Updated Death Rattle by The Word-Mule for Rimworld 1.2+, now incorporates the functionality of Death Rattle Comatose into the main mod. Also adjusted the severity of acute liver failure and the threshold before brain damage begins to occur, which allows more time to react to the injury.[/b] Original mods can be found at [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2013400235]https://steamcommunity.com/sharedfiles/filedetails/?id=2013400235[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2013401375]https://steamcommunity.com/sharedfiles/filedetails/?id=2013401375[/url] This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get them a new liver before they die. The time scales in this mod are not entirely realistic, because Rimworld's time scale makes it effectively impossible for a colonist to receive life-saving care in a realistic amount of time. Colonists move too slowly, and days pass too quickly, so the numbers have been fudged to make it difficult, but possible, to save someone if you have a donor organ on hand. Be warned: Just because they survive, doesn't mean they won't suffer permanent brain injury as a result of their near-death experience. Note: This mod doesn't change "death on downed" chances at all, so without another mod to change that, a good portion of the raiders and such that attack you will die without suffering "fatal" injuries. The settings introduced by 1.2 has an option to adjust this, and there are also mods on the workshop to do this as well. Russian translation provided by Babushkina_Sphera Non-Steam Link [url=https%3A%2F%2Fgithub.com%2Ftroopersmith1%2FDeath-Rattle-Continued%2Freleases%2F]https://github.com/troopersmith1/Death-Rattle-Continued/releases/[/url] Compatibility Works very well alongside Life Support ( [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2213696082]https://steamcommunity.com/sharedfiles/filedetails/?id=2213696082[/url] ) Compatible with Combat Extended. If using this alongside the Immortals mod, make sure that you have "Immortals can get Conditions" enabled in the settings for that mod, and you need to make sure that a lethal condition can progress to 100% as well. Do that, and everything works like it should. It should be compatible with everything. Just try it, and let me know if it doesn't work. Make sure you provide a link to the mod, so I can attempt to fix it.