[XND] Nocturnal Animals (Continued)
[img]https://img.litet.net/logos/Info.png[/img]
Update of XeoNovaDans mod
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2004368312]https://steamcommunity.com/sharedfiles/filedetails/?id=2004368312[/url]
- Added russian translation by Reiquard
- Added support for [url=https://steamcommunity.com/sharedfiles/itemedittext/?id=2070686241]Legacy Ark[/url]
- French translation added, thanks qux!
- Added in-game settings for all animals
- Added the Cathemeral type, for animals that dont fit in to the other categories
[img]https://img.litet.net/logos/Notice.png[/img]
[url=https%3A%2F%2Fdiscord.gg%2Fh5TY6DA][img]https://img.litet.net/logos/Discord.png[/img][/url][discord.gg]
[url=https%3A%2F%2Fgithub.com%2Femipa606%2FXNDNocturnalAnimals][img]https://img.litet.net/logos/Github.png[/img][/url][github.com]
[img]https://img.litet.net/logos/SafeToAdd.png[/img]
[img]https://img.litet.net/logos/SafeToRemove.png[/img]
[img]https://img.litet.net/logos/OriginalDescription.png[/img]
[b]Overview[/b]
Adds an extra layer of immersion to RimWorld by implementing different types of body clocks for animals - foxes for instance will actually sleep through the day and roam during the night just like real life!
There are now three types of circadian rhythms implemented in RimWorld:
[b]Diurnal -[/b] Animals are awake during the day and sleep through the night. This is the default vanilla behaviour.
[b]Nocturnal -[/b] Animals are awake during the night and sleep through the day. This matches a night owl's sleeping schedule.
[b]Crepuscular -[/b] Animals are awake during mornings and evenings, and rest through the peak of day and the dead of night.
You can see what body clock type an animal has by viewing their info card.
Powered by the Harmony Patch Library.
[b]Compatibility[/b]
[b]Mods:[/b]
Fully functional with all Vanilla Animals Expanded mods.
Mod-added animals that aren't patched to utilise this mod will all be diurnal - please see the 'Links' section for a guide on patching animals.
[b]Saves:[/b]
This can safely be added to and removed from ongoing savegames.
[b]Credits[/b]
KalkiKrosah for the idea
Brrainz for his tireless work on the Harmony Patch Library
Marnador for their fantastic RimWorld-style font
[b]Links[/b]
Documentation for modders: [url=https%3A%2F%2Fgithub.com%2FXeoNovaDan%2FNocturnalAnimals%2Fwiki]https://github.com/XeoNovaDan/NocturnalAnimals/wiki[/url]
[img]https://img.litet.net/logos/ReportingIssues.png[/img]
[list]
[*] See if the the error persists if you just have this mod and its requirements active.
[*] If not, try adding your other mods until it happens again.
[*] Always post your log using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]Log Uploader[/url]
[*] For best support, please use the Discord-channel for error-reporting.
[*] Do not report errors by making a discussion-thread, I get no notification of that.
[*] If you have the solution for a problem, please post it to the GitHub repository.
[*] Use [url=https%3A%2F%2Fgithub.com%2FRimSort%2FRimSort%2Freleases%2Flatest]RimSort[/url][github.com] to sort your mods
[/list]
[url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2269731409][img]https://img.shields.io/github/v/release/emipa606/XNDNocturnalAnimals?label=latest%20version&style=plastic&color=9f1111&labelColor=black[/img][/url] | tags: body clocks, immersion