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MiDIEval Undead

Made to replicate Roll1d2's youtube seires: "Medieval Zombies." In order to make starting on a different map easier.

AS OF 3/23/2021
Modpack: https://steamcommunity.com/sharedfiles/filedetails/?id=2429469364
Load order: https://drive.google.com/file/d/1Mwb4xaxDVaV35jnxcjE9Sfi6ozOAHyWZ/view?usp=sharing

Mod Setttings:

Rim of Magic:

Class Options:
- All mages disables (left class list)
- Mage commonality bars all set to minimum

Faction Options:
- Mage bars (purple) all set to zero

Event Options:
- All Disabled
_______

Zombieland:
Everything is default except:

What will zombies destroy?
- Animals attack zombies: Enabled

Zombie Health
- Zombies recover from injuries: Disabled

Special Zombies
- Tanky/Suicide Bomber zombies Disabled (Don't fit the scenario)

- All other zombies set to 3% spawn rate (89% in total)

Notable bugs I have encountered: (As of 3/23/2021)
- World tab does not work. It will not allow you to leave. Save before trying.

Your faction will be a New Kingdom.
Start with 3 people, chosen from 8.

Start with:
-Gold x30
-Silver x2000
-Ruunbled
-Arcalleum hammer
-Elephant Bow
-Conical Bascinet
-Manaweave tunic
-Encased Steel Armour
-Demonhide apron
-Steel chainmail
-Toolbelt x2
-Cloth T-shirt
-Cloth pants
-Lumber x300
-Coal x150
-Iron x250

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