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MiDIEval Undead

Made to replicate Roll1d2's youtube seires: "Medieval Zombies." In order to make starting on a different map easier. AS OF 3/23/2021 Modpack: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2429469364]https://steamcommunity.com/sharedfiles/filedetails/?id=2429469364[/url] Load order: [url=https%3A%2F%2Fdrive.google.com%2Ffile%2Fd%2F1Mwb4xaxDVaV35jnxcjE9Sfi6ozOAHyWZ%2Fview%3Fusp%3Dsharing]https://drive.google.com/file/d/1Mwb4xaxDVaV35jnxcjE9Sfi6ozOAHyWZ/view?usp=sharing[/url] Mod Setttings: Rim of Magic: Class Options: - All mages disables (left class list) - Mage commonality bars all set to minimum Faction Options: - Mage bars (purple) all set to zero Event Options: - All Disabled _______ Zombieland: Everything is default except: What will zombies destroy? - Animals attack zombies: Enabled Zombie Health - Zombies recover from injuries: Disabled Special Zombies - Tanky/Suicide Bomber zombies Disabled (Don't fit the scenario) - All other zombies set to 3% spawn rate (89% in total) Notable bugs I have encountered: (As of 3/23/2021) - World tab does not work. It will not allow you to leave. Save before trying. Your faction will be a New Kingdom. Start with 3 people, chosen from 8. Start with: -Gold x30 -Silver x2000 -Ruunbled -Arcalleum hammer -Elephant Bow -Conical Bascinet -Manaweave tunic -Encased Steel Armour -Demonhide apron -Steel chainmail -Toolbelt x2 -Cloth T-shirt -Cloth pants -Lumber x300 -Coal x150 -Iron x250