Made to replicate Roll1d2's youtube seires: "Medieval Zombies." In order to make starting on a different map easier.
AS OF 3/23/2021
Modpack: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2429469364]https://steamcommunity.com/sharedfiles/filedetails/?id=2429469364[/url]
Load order: [url=https%3A%2F%2Fdrive.google.com%2Ffile%2Fd%2F1Mwb4xaxDVaV35jnxcjE9Sfi6ozOAHyWZ%2Fview%3Fusp%3Dsharing]https://drive.google.com/file/d/1Mwb4xaxDVaV35jnxcjE9Sfi6ozOAHyWZ/view?usp=sharing[/url]
Mod Setttings:
Rim of Magic:
Class Options:
- All mages disables (left class list)
- Mage commonality bars all set to minimum
Faction Options:
- Mage bars (purple) all set to zero
Event Options:
- All Disabled
_______
Zombieland:
Everything is default except:
What will zombies destroy?
- Animals attack zombies: Enabled
Zombie Health
- Zombies recover from injuries: Disabled
Special Zombies
- Tanky/Suicide Bomber zombies Disabled (Don't fit the scenario)
- All other zombies set to 3% spawn rate (89% in total)
Notable bugs I have encountered: (As of 3/23/2021)
- World tab does not work. It will not allow you to leave. Save before trying.
Your faction will be a New Kingdom.
Start with 3 people, chosen from 8.
Start with:
-Gold x30
-Silver x2000
-Ruunbled
-Arcalleum hammer
-Elephant Bow
-Conical Bascinet
-Manaweave tunic
-Encased Steel Armour
-Demonhide apron
-Steel chainmail
-Toolbelt x2
-Cloth T-shirt
-Cloth pants
-Lumber x300
-Coal x150
-Iron x250