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AA Dogbold Race

Adds playable Canine Kobold race! Dogbolds move swiftly and will eat nearly anything. But they are also a little frail because of their small size. Also adds a couple weapons, namely a crossbow. Stats by comparison to humans. Humans: Move Speed 4.6, Min Comfy Temp 16, Max Comfy Temp 26, Total Temp Range 10, Fist Damage 8.2, Teeth Damage 8.2, Headbutt Damage 5, Health Scale 1, Hunger Rate 1, Body Size 1. Dogbolds: Move Speed 6.5, Min Comfy Temp 0, Max Comfy Temp 25, Total Temp Range 25, Claw Damage 6, Teeth Damage 9, Health Scale 0.60, Hunger Rate 0.70, Body Size 0.75, Mining Speed 1.25, Work Speed 1.05, Immunity Gain Speed 1.15. Dogbolds do not get mood penalties for eating bugs, people, kibble, or raw food. They are not bothered by dead men's clothes or by lack of tables. They do not care about sleeping on the ground, darkness, or selling prisoners. None of these things give them a mood penalty, but that doesn't mean it isn't still beneficial to feed them well and give them comfortable beds. They just don't need it to maintain sanity. I am aware that the temperature range is a bit vast. I have asked on the Discord if people want it to be changed. Known Issues: 1. these guys are supposed to be able to eat pretty much anything without a mood penalty(except maybe rotten corpses). But as a result you may have kobolds getting food poisoning from chowing down on a corpse when there was a perfectly safe meal available. I have tried everything I can think of to reduce the chance of food poisoning on a racial level, but I just can't figure it out. The food poison chance stat only changes the chance that a cook will poison a meal. And I could not find a way to make a racial hediff that made them immune or more resistant. Not compatible with Biotech.