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Distant Monolith

Distant Monolith - Generate the Void Monolith on a distant tile Now, with Odyssey released, and the nomadic playstyle actually being fun, it makes no sense to have a Monolith on the starting map. It should be a distant location to explore. With this mod, the Monolith is now accessible from a quest which leads to a distant tile on the world map, kind of like the escape ship quest. If you abandon the colony where the Void Monolith is, another quest will be generated. You need to select "Standard with Monolith" Anomaly setting in order to make this mod work ! Compatibility There aren't any known mod conflicts. This mod can be added to your save file, but the new quest won't be generated if a Void Monolith is already present on your map. Known issues It seems to be a incompatibility with Save Our Ship 2 I'll check if I can fix it later External links [list] [*] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgitlab.com%2Fhaecriverrimworldmods%2Fdistantmonolith]Gitlab[/url][gitlab.com]. [/list]