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Inspiration and Introduction
Have you ever wondered why Sanguophages—super-soldiers created by Archotechs in the year 5500 with powerful genes—are stuck with "Spine Launch" as their only direct offensive ability, a skill shared with the "Fleshbeasts" from the Anomaly DLC? Even worse, it costs 20 Hemogen!
So, I have introduced a series of enhancement drugs, items, and an Archite gene called "BloodCaster." Sanguophages with the BloodCaster gene will be able to forge temporary weapons, condense Hemogen Shields, and even use three special combat skills.
Detailed Introduction
Drugs: [img]https://images.steamusercontent.com/ugc/16928386534268783011/C9C8ACD307D875E7800CE7B4562774810D39FB73/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Added four types of drugs. They all need to be crafted at the Drug Lab. Using them successfully will cause anesthesia for one day: Type A: Converts all of a Sanguophage's "Xenogenes" into "Germline genes." Type B: Grants the "BloodCaster" gene, which provides powerful metabolism to support the injection of the following two serums. Type C: Allows Sanguophages to overcome sunlight (removes UV Sensitivity). Requires Type B injection first. Type D: Allows Sanguophages to no longer fear fire and negates extra burn damage. (Removes "Pyrophobia" and "Tinderskin"). Requires Type B injection first. Of course, all these injections are quite expensive...
Gene [img]https://images.steamusercontent.com/ugc/13409447958658354275/619B0BF017A55CA60A961CE95B382A20496BC605/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Theoretically, this gene can only be obtained through drugs. Possessing this gene unlocks five abilities:
(1) Blood Forging [img]https://images.steamusercontent.com/ugc/11932538909749642661/4713BF5D45AE36FDAB5C22E083B068521E682456/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Temporary weapons cannot last long; they will dissipate naturally. Sanguophages with excellent combat or crafting skills can often condense higher quality Blood-Forged weapons. These weapons will vanish moments after being dropped on the ground, and will vanish immediately if equipped by a non-BloodCaster. Weapon bonus effects do not apply to Mechanoids.
(2) Hemogen Shield [img]https://images.steamusercontent.com/ugc/10123442390543635425/0D81DAD9DB25668B913571BBDEA90D7AB7B1D755/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Added a button to the left of the "Auto-ingest hemogen" bar. It allows the BloodCaster to block all damage when their Hemogen is sufficient.
(3) Execution: Bisection [img]https://images.steamusercontent.com/ugc/15794349709464121850/13FC5D0E580A19A01AFC3A06302C0261BD880843/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] The BloodCaster condenses Hemogen to form a giant scythe, wreaking havoc on enemies in range. The skill is divided into inner and outer zones. The inner zone deals minor blunt damage, while the outer zone deals high sharp damage. Depending on the number of enemies hit by the outer zone, the BloodCaster gains the "Bloodlust" status for a buff.
(4) Execution: Beheading [img]https://images.steamusercontent.com/ugc/17862376405809061046/1255AAA5F68224CE54F1CEA90DBB0371932A407D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] The BloodCaster condenses Hemogen into a blade and throws it forward, damaging enemies along the flight path. They then flash to the position with the most enemies at the destination and perform two horizontal slashes. Each slash deals massive damage to enemies with less than 25% health, achieving an execution effect. Every enemy killed immediately restores 20% Hemogen to the BloodCaster.
(5) Execution: Impalement [img]https://images.steamusercontent.com/ugc/9276112577383544508/9D801F4651573FD43A40EDA3304EB0AF7206FD6A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Condenses Hemogen to form countless spears, damaging enemies along the path and generating a large number of spears at the destination, causing AOE damage and restricting the movement of those hit.
Others (1) Blood Crystal Lance - Requires Royalty DLC [img]https://images.steamusercontent.com/ugc/14398940835878615436/D9D35372ABA8F1FB4360AB9B5622B74481A34B14/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] A Persona weapon. DPS is roughly equal to a Monosword. Currently only obtainable via Relic quests. Restores 1 Hemogen per hour for the Sanguophage (twice the recovery effect of the Blood-Forged Sword). It has no durability system and cannot be destroyed.
(2) Ratkin MOD Cross-over Item - Vampire Hat [img]https://images.steamusercontent.com/ugc/14409332745492099718/6578225AB71BE9A8F3B4D9AD85425D878B9E1683/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
Compatible with Melee Animation!
Q&A
Q: How is the balance? A: Sorry, I don't have the spare energy to fine-tune the numbers right now. I positioned it to be one tier stronger than vanilla.
Q: Update plans? A: I am not considering adding major content (combat skills) for now. I might add some easter egg items later.
Q: CE? A: Not supported.
This is my first time trying to make a mod that includes visual effects. If you like it, please give me a thumbs up.