[NEW LINK IN DESC] [XND] Turret Extensions - Continuum
Please use Mlie's updated version here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2810485459]https://steamcommunity.com/sharedfiles/filedetails/?id=2810485459[/url]
[b]About[/b]
Turret Extensions - Continuum is the official continuation of Turret Extensions by XeoNovaDan. (Proof: [url=https%3A%2F%2Fi.imgur.com%2FCyqSjAG.png%29]https://i.imgur.com/CyqSjAG.png)[/url]
With XeoNovaDan retiring and moving on, I have decided to take on maintaining this and maybe some other of his mods for the foreseeable future. It features performance improvements and other updates, with additional features planned too.
[b]Overview[/b]
Turret Extensions is a multi-purpose mod that does the following:
[list]
[*] Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns always facing south when manning turrets, and siegers potentially using wrong shell types
[*] Makes manned turrets use the Shooting Accuracy and Aiming Time stats of the pawn using them
[*] Allows you to view the damage amount and damage type of turret ammuniton (e.g. shells)
[*] Adds various, well-documented turret framework extensions that allow modders to easily do what was previously impossible without C#, purely via XML
[/list]
Turret Extensions' various framework extensions allows for turret mods that fill niches that could simply never be filled before without the extra capabilities that Turret Extensions brings to the table. Here's some of what Turret Extensions allows for as of v1.3.0:
[list]
[*] Manned turrets that actually factor in their operator's accuracy and/or aiming time stats
[*] Automatic turrets that can be force-targeted by the player, just like with pawns
[*] Turret force-targeting to auto-cancel when the target is downed, just like with pawns
[*] Turrets with limited firing arcs, as opposed to always being 360 degrees
[*] Upgradable turrets with a large variety of parameters that can be adjusted
[/list]
An example of a mod that uses a significant chunk of this mod's framework is TE Turret Expansion, which you can find in the Links section.
All of the above can now be done [i]purely[/i] in XML; not a single line of C# is required! There is comprehensive documentation in the Links section for how to use this framework in your mods.
If you want to spice up your mod's thumbnail a bit, you can download a 'Powered by Turret Extensions' overlay image from Dropbox [url=https%3A%2F%2Fwww.dropbox.com%2Fs%2Fs57fw90729uf0iz%2FTurretExtensionsPreviewOverlays.zip%3Fdl%3D0][b]here[/b][/url][www.dropbox.com] - with and without drop shadows.
Preview:
[img]https://i.imgur.com/aG1rVWZ.png[/img]
If you have any suggestions or other constructive feedback, feel free to let me know!
[b]Compatibility[/b]
[b]Mods:[/b]
Turret Extensions naturally won't be compatible with Combat Extended. Mods that aren't patched with Turret Extensions will mostly behave as they would in vanilla.
[b]Saves:[/b]
Should be safely addable to existing savegames. There shouldn't be any problems removing this from existing savegames if you're not running any mods that depend on this.
[b]Links[/b]
Source code: [url=https%3A%2F%2Fgithub.com%2FDakraid%2FRW_TurretExtensions]https://github.com/Dakraid/RW_TurretExtensions[/url]
GitHub releases: [url=https%3A%2F%2Fgithub.com%2FDakraid%2FRW_TurretExtensions%2Freleases]https://github.com/Dakraid/RW_TurretExtensions/releases[/url]
Documentation for modders: [url=https%3A%2F%2Fgithub.com%2FRimWorld-CCL-Reborn%2FTurretExtensions%2Fwiki]https://github.com/RimWorld-CCL-Reborn/TurretExtensions/wiki[/url]
TE Turret Expansion: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1496140597]https://steamcommunity.com/sharedfiles/filedetails/?id=1496140597[/url]
[b]Translations[/b]
Deutsch - Energistics
[b]Credits[/b]
[b]XeoNovaDan[/b] - The original author of Turret Extensions (and many other great mods) who has been really supportive throughout.
Thanks for all your hard work and I wish you the best for the future!
Big thanks to [b]Mehni, erdelf, Lanilor, ChJees, Spdskatr, Telefonmast and FuriouslyEloquent[/b] for helping me with the C#!
[b]Pardeike (AKA Brrainz) -[/b] for making the Harmony Patch Library - this probably wouldn't have been possible without his work
[b]Diana Winters -[/b] for proofreading the documentation
[b]Marnador -[/b] for the RimWorld-style font