Wanna craft weapons and make a profit? Now you can.
This mod lets you sell weapons without the 20% multiplier reduction. Is there a catch you say? Of course there is. To better balance the wealth spike, traders will now offer you a worse deal if the item you're selling them is of average/common quality and in less than full condition. This constraint applies to [b]all items[/b] (i.e. apparel, art, furniture, ...etc.), not just weapons.
Here are the numbers:
Condition
0%
50%
70%
90%
100%
Vanilla factor
0.0
0.1
0.67
1.0
1.0
BMG factor
0.0
0.1
0.4
0.6
1.0
Quality
Awful
Poor
Normal
Good
Excellent
Masterwork
Legendary
Vanilla factor
0.5
0.75
1
1.1
1.5
2.5
5
BMG factor
0.1
0.2
0.8
1
1.25
2.5
5
This means that now those weapons you craft that are in perfectly good condition with normal or better quality will be priced more fairly, but generally speaking anything you get from loot drops will not. To further balance this out, the same applies to everything else that you can sell. Lastly, given the commonality of normal and good drops, the multiplier for those have been reduced slightly as well.
Note that this is all pre-sale. So once you go into the trader window, the typical seller reduction percentage and negotiation bonuses will still be applied.
FAQs:
Can I add this to a new save?
Sure you can.
Can I remove this from an existing save?
Yup. Prices will revert back to vanilla values.
As always, let me know if there are any issues :D
Source
This mod only contains XML - which you can just get directly from the workshop mod folder. However, to facilitate referencing and accessibility, I've also uploaded it to [url=https%3A%2F%2Fgithub.com%2FSteveblandon%2FRWMod-Bundle]https://github.com/Steveblandon/RWMod-Bundle[/url], where you can also find the source files for some of my other mods. cheers.