Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Level Requirements Rebalanced - Hardcore

In vanilla I have always felt like the level requirements were mostly useless. It is very easy to get a colonist with 8+ crafting, and then be able to make basically every item in the game. The main reason you would ever want high skills is to increase your work speed, or in the case of crafting, get higher quality items. This mod tries to put more emphasis on the levels of your colonists by increasing the level requirements of sowing plants and crafting items. This also means that skilltrainers are more useful. In addition, some of the vanilla level requirements don't make much sense (making a recurve bow requires 5 crafting, but making an EMP launcher requires 4 crafting???). This is the hardcore version of the mod, and is better suited for players looking for additional challenge and/or players who are playing a tribal start or are doing a marathon run. Standard version located here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2461863267]https://steamcommunity.com/sharedfiles/filedetails/?id=2461863267[/url]. Any of these values can be easily edited to your liking by making a local copy of this mod, then editing the corresponding patch XML files. Supported Mods: - Vanilla Armour Expanded - Vanilla Apparel Expanded - Vanilla Weapons Expanded - VWE - Coilguns - VWE - Frontier - VWE - Heavy - VWE - Laser - VWE - Non-Lethal - Combat Shields List of changes is located here: [url=https%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1OtBL574v2yy0J9W3uIM3MgzL_uZOX3xrEBsNARjut0Y%2Fedit%3Fusp%3Dsharing]https://docs.google.com/spreadsheets/d/1OtBL574v2yy0J9W3uIM3MgzL_uZOX3xrEBsNARjut0Y/edit?usp=sharing[/url] There are too many changes to list in this Steam description. Load order: Load after every mod listed in the "Supported Mods" section. Notes: - Should be able to add/remove midsave. Just remember that when you add this mod to an existing save, you might not be able to do things that you were able to do before if the new level requirement is greater than the levels of your colonists. - Some of the level requirements in the hardcore version of this mod can be pretty high, you can always still get the items you want through caravaning and trading until you get a high enough level colonist. - I wanted to increase the level requirements of taming certain animals, but the tame level is based on the wildness of the animal, and is capped at level 9. - Any of these values can be easily edited to your liking by making a local copy of this mod, then editing the corresponding patch XML files. TODO: - Make more changes to vanilla level requirements, such as constructing furniture. - Add support for different mods, such as the Vanilla Expanded series or the Rimsenal mods.