Crashlanded Imperial Troops
Blaring sirens, shrieking metal. Darkness. You awake on a seemingly peaceful Rimworld, far from where your original mission destination should have taken you. Chunks of your transport ship lay ablaze, casting flickering shadows on the ground beneath your boots. Only a handful of your original platoon have survived the crash - damn nav computers... Make contact with the Empire. Survive. Find a way home.
Your faction will be a New Arrivals.
Start with 4 people, chosen from 10.
Your people will be between 20 and 45 years old.
Player starting characters have a 20% chance to start with trait: Iron-willed
Player starting characters have a 5% chance to start with trait: Deadshot
Player starting characters have a 0% chance to start with trait: Brawler
Player starting characters have a 0% chance to start with trait: Body purist
Faction relation modifiers:
-Shattered empire (Starting: 40 to 75)
Start with:
-Silver x1000
-Packaged survival meal x42
-Medicine x12
-Component x15
-Steel x450
-Cataphract helmet
-Cataphract armor
-Gunlink
-Flak jacket
-Flak pants
-Flak vest
-Recon armor x2
-Recon helmet x2
-Assault rifle x2
-Charge rifle
-Chain shotgun
-Combat Knife x2
Map is scattered with:
-Ship chunk x3
-Steel x720
-Packaged survival meal x8
- I've tried to keep the equipment as close to that of what the actual Imperial troops would wear and made some trait adjustments based on what I think would fit (% chance of deadshot and iron-willed) and what the wiki states (0% chance of body purist or brawler).
Feel free to adjust whatever you see fit in the 'Prepare Carefully' mod, as with the limitations of the vanilla scenario editor, I could not find a way to add implants and the like.