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Strong Challenge (Cartel)

Lacking in technology and numbers, your struggle for survival is only the beginning, this scenario is designed to test your ability in the ways of trading, to make up for the lack of supplies on the world. Naturally, the goal is to play until you have about 50 people, and escape the planet with at least 10 people. Your faction will be a New Tribe. Start with 3 people, chosen from 6. Characters and creatures explode on death (bomb, radius 0.1). Non-player characters have a 20% chance to start with trait: Fast learner All characters have a 20% chance to start with trait: Hard worker All characters have a 20% chance to start with trait: Undergrounder Player starting characters have a 50% chance to start with malnutrition. Player starting characters have a 50% chance to have their food set between 0% and 25%. Planetkiller: An interstellar planetkiller weapon is approaching this planet. It will smash the planet apart like a rifle bullet hitting an egg, annihilating all life. (500.0 days) Start with research: Complex furniture Start with research: Complex clothing Start with research: Drug production Incident created: -Trader caravan arrival -Transport pod crash Permanent game condition(s): -Psychic soothe: A distant archotech is emitting psychic signals through an orbital amplifier, calming people and stabilizing their minds. Start with: -Silver x300 -Pemmican x30 -Herbal medicine x15 -Wooden club x2 -Short bow -Cat x3 -Beef x100 -Beer x30 -Wood x300