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Scarring Infections

Infections are no longer immediately lethal, and instead scar the body part first. Infections will scar body parts: - Body part scarring occurs at 90-95% infection, unless immunity is developed. - Scarring causes the infection to recede 2%, and deduct 0.5-2hp from the body part. - Once a scar has fully disabled the body part (strength equal to hp), infections are lethal. Pawns will not die from their very first infection, unless untreated. - Pawns will die from an untreated arm (30hp) infection with immunity ending at about 90%. - Pawns can potentially survive an untreated torso (40hp) infection. Pawns may survive treatment without medicine, but will scar unless they are super-immune. - No-medicine treatment could cause up to 20hp of scarring, depending on treatment quality. - Some body parts (i.e. eyes) don't have the hp to cover this, therefore the pawn would die. Mod can be removed from saves, but infection scars will remain. GitHub: [url=https%3A%2F%2Fgithub.com%2FHexicube%2FRimWorld-Mods]https://github.com/Hexicube/RimWorld-Mods[/url]

Зависимости мода

Логотип мода

Harmony

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