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Eccentric Tech - Flares [Legacy]

LEGACY MOD This mod is for older versions of Rimworld. Please check out [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2552628275]Eccentric Tech - Flares 2.0[/url] for Rimworld 1.3! ======== Contents This simple mod adds four new items: [b]Flares[/b] [i]requires Machining[/i] [i]Crafted at Machining Table using 20 Wood and 40 Chemfuel[/i] A pyrotechnic device for lightning up areas at night. When ignited and thrown, it lights up an 8-tile radius area for 90 seconds (approximately 2 in-game hours). Be careful! If it hits someone or lands in flammable material, it will light it on fire! [b]Flare Gun[/b] [i]requires Gunsmithing[/i] [i]Crafted at Machining Table using 20 Steel, 40 Chemfuel, and 1 Component[/i] A simple gun that fires parachute flares that light up a 16-tile radius area for 60 seconds (approximately 1.5 in-game hours). [b]Chemlights[/b] [i]requires Machining[/i] [i]Crafted at Machining Table using 30 Chemfuel[/i] A plastic tube with luminescent chemicals that glows when the glass capsule inside it is broken and its contents are mixed. It lights up a 6-tile radius area for 120 seconds, and doesn't have the risk of fire that flares have. Also comes in red, green, blue, and yellow! Definitely not for light switch raves. [b]Illumination Shells[/b] [i]requires Machining[/i] [i]Crafted at Machining Table using 5 Steel and 10 Chemfuel[/i] A mortar round packed with a large parachute flare instead of explosives. When launched, it illuminates a 20-tile radius area for 90 seconds. Combat Extended This mod is [b]natively compatible[/b] with Combat Extended and should self-patch so long as it is loaded after CE in the mod list. Combat Extended changes the usage and crafting of the flare items: [b]Flares[/b] 10 Flares are crafted using 10 Wood and 5 Chemfuel. They are categorized as and used like grenades. [b]Flare Gun[/b] Flare Guns require 20 Steel, 10 Chemfuel, and 1 Component to craft. They are single-shot firearms that use 26.5mm Flare ammunition. [b]26.5mm Flare (Illumination)[/b] [i]Crafted at Loading Bench using 8 Steel, 5 Cloth, and 12 Chemfuel.[/i] These large-caliber illumination flares are crafted in batches of 50 and stack up to 75 in one tile. [b]Chemlights[/b] 10 Chemlights are crafted using 10 Chemfuel and stack up to 75 in one tile. They are categorized as and used like grenades. [b]81mm Mortar Shell (Illumination)[/b] [i]Crafted at Machining Bench using 30 Steel, 30 Chemfuel, and 2 Components.[/i] These illumination mortar rounds are crafted in batches of 5 and stack up to 75 in one tile. ======== Recommendations If you are not using Combat Extended, a sidearm mod such as [url=https://steamcommunity.com/sharedfiles/filedetails/?id=927155256]Simple Sidearms[/url] is recommended so flares can be carried alongside regular weapons! Flares look great when you're using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1531882210]Realistic Darkness[/url]! Known Issues Occasionally, more than one flare might be created when they land. This is a limitation of the implementation used, and I do not know how to fix it... yet! ======== Credits As before, this mod was mainly created for my own personal amusement and education. Comments and feedback are appreciated! Creative Commons sounds for this mod were downloaded from [url=http%3A%2F%2Ffreesound.org]freesound.org[/url]: [url=https%3A%2F%2Ffreesound.org%2Fpeople%2FOGsoundFX%2Fsounds%2F423109%2F]Flare Gun[/url][freesound.org] | [url=https%3A%2F%2Ffreesound.org%2Fpeople%2Ftheshaggyfreak%2Fsounds%2F317833%2F]Road Flare[/url][freesound.org] Check out [url=https://www.reddit.com/user/Aelanna/comments/bimdlx/the_eccentrics_angels_index/]The Eccentric's Angels Comic[/url] on Reddit!