LEGACY MOD
This mod is for older versions of Rimworld. Please check out Eccentric Tech - Flares 2.0 for Rimworld 1.3!
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Contents
This simple mod adds four new items:
Flares
requires Machining
Crafted at Machining Table using 20 Wood and 40 Chemfuel
A pyrotechnic device for lightning up areas at night. When ignited and thrown, it lights up an 8-tile radius area for 90 seconds (approximately 2 in-game hours). Be careful! If it hits someone or lands in flammable material, it will light it on fire!
Flare Gun
requires Gunsmithing
Crafted at Machining Table using 20 Steel, 40 Chemfuel, and 1 Component
A simple gun that fires parachute flares that light up a 16-tile radius area for 60 seconds (approximately 1.5 in-game hours).
Chemlights
requires Machining
Crafted at Machining Table using 30 Chemfuel
A plastic tube with luminescent chemicals that glows when the glass capsule inside it is broken and its contents are mixed. It lights up a 6-tile radius area for 120 seconds, and doesn't have the risk of fire that flares have. Also comes in red, green, blue, and yellow!
Definitely not for light switch raves.
Illumination Shells
requires Machining
Crafted at Machining Table using 5 Steel and 10 Chemfuel
A mortar round packed with a large parachute flare instead of explosives. When launched, it illuminates a 20-tile radius area for 90 seconds.
Combat Extended
This mod is natively compatible with Combat Extended and should self-patch so long as it is loaded after CE in the mod list.
Combat Extended changes the usage and crafting of the flare items:
Flares
10 Flares are crafted using 10 Wood and 5 Chemfuel. They are categorized as and used like grenades.
Flare Gun
Flare Guns require 20 Steel, 10 Chemfuel, and 1 Component to craft. They are single-shot firearms that use 26.5mm Flare ammunition.
26.5mm Flare (Illumination)
Crafted at Loading Bench using 8 Steel, 5 Cloth, and 12 Chemfuel.
These large-caliber illumination flares are crafted in batches of 50 and stack up to 75 in one tile.
Chemlights
10 Chemlights are crafted using 10 Chemfuel and stack up to 75 in one tile. They are categorized as and used like grenades.
81mm Mortar Shell (Illumination)
Crafted at Machining Bench using 30 Steel, 30 Chemfuel, and 2 Components.
These illumination mortar rounds are crafted in batches of 5 and stack up to 75 in one tile.
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Recommendations
If you are not using Combat Extended, a sidearm mod such as Simple Sidearms is recommended so flares can be carried alongside regular weapons!
Flares look great when you're using Realistic Darkness!
Known Issues
Occasionally, more than one flare might be created when they land. This is a limitation of the implementation used, and I do not know how to fix it... yet!
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Credits
As before, this mod was mainly created for my own personal amusement and education. Comments and feedback are appreciated!
Creative Commons sounds for this mod were downloaded from freesound.org: Flare Gun[freesound.org] | Road Flare[freesound.org]
Check out The Eccentric's Angels Comic on Reddit!