Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Rimhammer - The End Times - WITH GUNS!!

NOTE: THIS MOD WILL BE OBSOLETE FOR VERSION 1.4. USE THE OTHER BASE RIMHAMMER MOD, AS IT WILL NO LONGER AFFECT TECHNOLOGY IN THE GAME UPON RELEASE FOR 1.4. Discord link: [url=https%3A%2F%2Fdiscord.gg%2FUCmQbCT]https://discord.gg/UCmQbCT[/url] This mod is intended to add Warhammer into your RimWorld experience. This mod, adds Warhammer themed stuff to the game, but leaves the tech tree intact (it doesn't remove any futuristic items). The Rimhammer mods should be placed at the bottom of your mod list. Place the base Rimhammer - The End Times - WITH GUNS!! mod at the bottom, then put the race/faction mods under it (order doesn't matter for the race faction mods, as long as they are loaded after the base Rimhammer mod). This is the base mod for the Rimhammer mod series, and sets up the groundwork for the other mod extensions that will arrive in the future such as the races. Things that this mod does/adds: -Adds coal as a mineable resource that can be used to fuel stoves, forges, and such. -Adds a furnace stove that can be used to cook at, as well as keep a room warm. -Adds a floor brazier that can be used for light, and heat. -Adds wall sconces for lights, to keep the rooms looking better.s -Adds two methods of food preservation: pickling (for meat and veggies) and curing (for meats, significantly extends shelf life of meats, but requires some effort). -Replaces the modern electric smithy with a wood/coal fueled smithy -Adds chaos monsters as a new hidden faction that will attack your colony. Current list: Chaos Spawn, Razorgor, Jabberslythe, and Tuskgor. -Adds a new victory quest: Great Chaos Portal Journey. Journey to the great chaos portal, and destory it to save the old world (and win the game)! Finally a medieval game win condition! -Adds new quests: Nearby Jabberslythe Lair that needs to be cleared out, nearby Small Chaos Portal to destroy. -Adds Chaos Wastes biome. Makes all non ice sheet tiles around the north and south poles into Chaos Wastes biome rather than what they'd be otherwise. There are settings built in to control how far south the chaos wastes extend. -Adds a few magical items: Healing Potion, Wand of Resurrection, Staff of Burning Death -Adds a map event called the Chaos Storm. While a Chaos Storm is raging, any pawn not in shelter will have a new health condition applied, which increases the more they are exposed to it. The new health condition is Chaos Corruption. As the Chaos Corruption level increases, the likelihood that the pawn (non-animal) will go into a Berserk mental state rises. If the Chaos Corruption level becomes high enough, the pawn may turn into an abomination; the Chaos Spawn. If that happens: the pawn is considered dead, and can’t be redeemed. Pawns that see a Chaos Spawn will have a negative mood penalty applied; however, pawns that see a dead Chaos Spawn will get a positive mood boost. If a pawn somehow reaches a Chaos Corruption level of 100% without becoming a Chaos Spawn, that pawn will die. Eating meat from a Chaos Spawn will increase a pawn's Chaos Corruption level, potentially causing the Chaos Corruption issues mentioned above, and cause negative mood modifiers. Animals exposed to Chaos Corruption may go maddened, but will not turn into a Chaos Spawn. ----------------------------------------- Discord link: [url=https%3A%2F%2Fdiscord.gg%2FUCmQbCT]https://discord.gg/UCmQbCT[/url] Discuss this at Ludeon: [url=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D47626.0]https://ludeon.com/forums/index.php?topic=47626.0[/url] Buy me a coffee: [url=https%3A%2F%2Fko-fi.com%2Fsickboywi]https://ko-fi.com/sickboywi[/url] If you'd like to speed up the process of release, please consider supporting me on Patreon. The more support I get, the more motivated I will be to create more races/factions. [url=https%3A%2F%2Fwww.patreon.com%2FSickBoyWI]https://www.patreon.com/SickBoyWI[/url] This mod took many, many hours of work. Special thanks to the Lord of the Rims series for inspiration, and for some great examples to get me going. Also, special thanks to the people at the Ludeon forums who answered my programming/config questions. This series will likely not be released fast. I'm one person, and the amount of work involved is significant. This first mod took easily over forty hours of work. Super special thanks to Discord users "Dino's Bar and Grill" for the forge/anvil texture, and Rebelrot for the super sweet chaos spawn and razorgor images!! ======================== Changelog ======================== 1.1.0.0 2020-02-26 ======================== Updated for version 1.1. 1.0.0.30 2019-12-13 ======================== Added ability to administer healing potion to downed pawn. Altered config so that trade caravans will carry healing potions and wands of resurrection.