ERS - Energy Routing System
[img]https://i.imgur.com/9qdaXcp.png[/img]
ERS – Energy Routing System
Bring advanced, renewable energy infrastructure to Project Zomboid.
ERS is a modular late-game energy framework that introduces realistic power generation, storage, and automated distribution fully integrated with weather and survival gameplay.
User Guide link:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3683579573]https://steamcommunity.com/sharedfiles/filedetails/?id=3683579573[/url]
[i]A true off-grid energy management system for long-term survival.[/i]
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Core Systems
ERS currently includes three fully simulated renewable energy systems:
Renewable Energy Systems
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[*] [b]Solar Energy[/b] – Output based on time of day and weather.
[*] [b]Wind Energy[/b] – Dynamic production based on wind strength and storms.
[*] [b]Hydraulic Energy[/b] – Stable, constant power when placed near rivers.
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Solar and wind react dynamically to environmental conditions.
Hydraulic turbines provide reliable base-load energy independent of weather.
[b]Note:[/b] Hydraulic turbines must be placed on land adjacent to water due to engine limitations. They function when near a valid water source.
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Energy Storage & Automation
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[*] Controller-based energy routing
[*] Automatic charging & discharging of batteries
[*] Intelligent fallback to vanilla generators
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Energy Routing & Automation
[b]Use an Energy Distribution Controller to manage your power grid.[/b]
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[*] Automatic energy routing
[*] Priority-based power allocation
[*] Device grouping (lighting, refrigeration, industry, etc.)
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Generator Fallback (Vanilla-Compatible)
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[*] Vanilla generators act as emergency backup
[*] Automatically activate only when renewable storage is depleted
[*] Shut down when renewable energy becomes available again
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Weather & Environment Integration
[b]Energy production dynamically reacts to:[/b]
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[*] Clear weather
[*] Cloud cover
[*] Storms
[*] Snow
[*] Wind intensity
[*] Day / night cycles
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User Interface
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[*] Central controller UI for full grid management
[*] Dedicated status panels for batteries, turbine and solar panels
[*] Visual indicators for production, storage, and routing
[*] Clear role separation (Master / Slave batteries)
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How to Use – Energy Routing System
This mod adds a complete off-grid energy management system to Project Zomboid, allowing you to generate, store, route, and prioritize energy sources in a realistic way.
1. Place an Energy Routing Controller
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[*] Obtain an Energy Routing Controller.
[*] Place it inside or near your base.
[*] This controller is the brain of your energy network.
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Without a controller, no energy will be routed.
2. Add Power Sources
You can connect multiple energy sources to the controller:
[b]Solar Panels[/b]
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[*] Produce energy during daytime.
[*] Efficiency depends on weather and panel condition.
[*] No production at night.
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[b]Wind Turbines[/b]
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[*] Produce energy day and night.
[*] Output depends on wind strength and weather.
[*] Highly variable but strong during storms.
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Each generator has its own efficiency, bonus, and degradation.
3. Add Batteries (Energy Storage)
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[*] Batteries store excess energy in kWh.
[*] Stored energy is used when production is lower than consumption (night, calm wind, bad weather).
[*] Batteries are automatically charged and discharged by the controller.
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4. Open the Energy Routing Controller UI
Right-click the controller to open the Energy Routing Panel.
The UI shows:
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[*] Total energy production (W)
[*] Energy consumption (W)
[*] Stored energy (kWh)
[*] Battery autonomy (estimated hours)
[*] Current weather and system status
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5. Degradation and Maintenance
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[*] Solar panels, wind turbines and turbine hydraulic degrade over time.
[*] Lower integrity reduces efficiency.
[*] Below critical integrity, devices stop producing energy.
[*] Maintenance and repairs are required to keep systems operational.
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Features
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[*] Dynamic weather integration
[*] Degradation & maintenance system
[*] SP / MP compatible (B42.13+)
[*] Optimized performance and consumer scanning
[*] Advanced UI & energy overlay
[*] All the objects need to be found throughout the world by looting.
[*] There is no crafting for the items (batteries, energy controller, solar panels, wind turbine, hydro turbine, etc.).
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[b]Energy is powerful — but never free.[/b]
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How to Repair Energy Producers
The producers degrade over time and require maintenance to remain operational.
Repair Method
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[*] Repairs are done via the [b]contextual menu[/b].
[*] Right-click the energy producer and select:
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[b]"Repair Energy Producer"[/b]
Crafting recipes are NOT used for repairs.
Required Tools (for all repairs)
• Screwdriver
• Pliers
Tools are not consumed, they degrade by 1 point per use..
Solar Panel Repair Required items
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[*] 4 × Solar Panel Components (individual panels)
[*] 2 × Electric Wire
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Wind Turbine Repair Required items
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[*] 6 × Electronics Scrap
[*] 4 × Electric Wire
[*] 2 x Wind Turbine Motor
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Turbine Hydraulic Repair Required items
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[*] 1 x Turbine Helice
[*] 4 x Electronics Scrap
[*] 2 x Electric Wire
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Electricity Skill Requirements
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[*] Electricity level 2 – Connect energy equipment
[*] Electricity level 4 – Turn generators ON / OFF
[*] Electricity level 6 – Repair energy producers
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Repair Notes
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[*] Repairs restore integrity and efficiency.
[*] Severely degraded producers may stop generating power until repaired.
[*] Multiple repairs may be required over time.
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[i]If the repair option does not appear, check your Electricity skill level and required materials.[/i]
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Compatibility
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[*] Compatible with vanilla electrical devices
[*] Does NOT replace vanilla power systems
[*] Compatible with most infrastructure mods
[*] B42.13 and all versions higher than this one SP/MP
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Planned Expansions
This mod's permissions fall under TIS's policy: Ask for permission [url=http%3A%2F%2F%28theindiestone.com%29](theindiestone.com)[/url]
This mod can only be added to and extended with the express permission from the original creator.
If permission is granted, proper credit must be given both within the mod files and wherever the mod is published.
If no permission is received, the mod must be treated as 'On Lockdown'.
Servers are allowed to include this mod in their modpacks and apply internal changes,
as long as proper credit is given to the original creator.
Support the Mod
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[b]Thank you for your support![/b]
[b]If you enjoyed the mod, a like or favorite helps a LOT![/b]
Workshop ID: 3665315101
Mod ID: EnergyRoutingSystem