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Completely configurable zombie wandering, [u][b]B42 is supported. B42 MP is also supported.[/b][/u]
Multiplayer compatible. You may want to change how often zeds wander for bandwidth reasons.
[b]Watch the first video for a demonstration vs vanilla.
Check out the screenshots to see all the settings available, and their defaults.
Read the tooltips for further information.
Try the WIP version if you find the settings confusing or too difficult.
Wandering Zombies does not spawn zombies, and it never will.[/b]
[u][url=https://steamcommunity.com/workshop/filedetails/discussion/2983905789/809100726410352155]Translations may be available here.[/url][/u]
B42.15 NOTICE
Due to changes in B42.15:
[list]
[*] Certain features in WIP version now softly requires Reflection Enabler.
[*] Certain features in Stable version now requires Reflection Enabler.
[/list]
You [b][u]do not need[/u][/b] Reflection Enabler for the [b][u]WIP version[/u][/b].
[b][u]However[/u][/b], without it, features will be disabled.
You [b][u]do need[/u][/b] Reflection Enabler for the [b][u]Stable version[/u][/b].
Since it will be replaced with the WIP version soon, I didn't find it valuable to do additional work on it to make Reflection Enabler optional. [b][u]At this point, you should be using the WIP version[/u][/b].
Reflection Enabler link: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3682136459]https://steamcommunity.com/sharedfiles/filedetails/?id=3682136459[/url]
Mini settings guide
[b]Too hard? Try any or all of the following:[/b]
[list]
[*] Use all tools at your disposal: Stealth, noisemakers, car sirens, Molotov's, guns, buildings, fences and trees
[*] Start in Rosewood
[*] Reduce your zombie population settings
[*] Reduce zombie sight under Zombie Lore
[*] Increase Num Ticks and/or Rand Ticks
[*] Reduce Max Travel
[*] Disable Try Stop Virtual
[*] Set Homing Chance to 0
[*] Reduce Random Chance
[/list]
[b]Too easy? Try any or all of the following:[/b]
[list]
[*] Do the opposite of any or all of the above
[*] Use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2818577583]Random Zombies[/url] to add sprinters and smart zombies
[/list]
Incompatible Mods
[b]Better FPS:[/b]
[list]
[*] It reduces the size of the loaded world (active cell), which impacts the number of zombies that can be manipulated by Wandering Zombies, and the size of the area in which zombies can move around in.
[/list]
[b]Any other mod that does exactly what Wandering Zombies does.[/b]
Partially Incompatible Mods
[b]Destroyable World Fences:[/b]
[list]
[*] Wandering Zombies and Destroyable World Fences can cause some glitchy zombie behaviour if you do not turn off the "Custom Thumping Behaviour" that Destroyable World Fences has enabled by default.
[*] I also recommend you significantly lower the health of the fences, so the zombies can actually destroy them in a reasonable amount of time, and create new paths for them to walk around.
[/list]
Compatible Mods
If it's not listed above, then it's probably fine.
Workshop ID: 2983905789
Mod ID: WanderingZombiesWIP
Mod ID: WanderingZombies