Add Xenometeor to game, a living, dangerous, and powerfully self-repairing alien material.
Swallow. Assimilate. Infect.
During your colony's development, you may encounter a catastrophic event — a massive [b]Xenometeor Mother Rock[/b] crashes into your base.
The core will slowly assimilate everything around it, including terrain and living creatures.
Yet this disaster also brings a high-risk opportunity to harvest large quantities of this rare and powerful material.
Active Xenometeor Mother Rock can [b]infect[/b] any creature around it. After a long and agonizing transformation, only a [b]Xenometeor Statue[/b] remains, which can be deconstructed for valuable resources.
You can also surgically [b]implant[/b] a Xenometeor shard into your prisoners, guaranteeing infection.
Mod Settings
• Adjust or completely disable the Mother Rock event probability
• Fine-tune material stuff stats and other properties
• All settings support [b]main menu hot-reloading[/b] (no restart needed)
Visual Features
Xenometeor Mother Rock, sub-clusters, and resources feature a [b]breathing light[/b] effects.
Compatibility
Compatible with [b]Combat Extended[/b].
Don't even try to think about detonating a [b]Liquefied Xenometeor Bomb[/b] in an area with high Xenometeor concentration.
Update:
Orbital trader Exotic will guarantee sale Xenometeor.
4.19
Aerosol severity gain tick decrease from 2k to 300, means much more dangerous than just touch.
Infect body part now allow to be remove through amputation.