Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Sneaky Bastard 2 for Combat Extended

[url=https%3A%2F%2Fdiscord.gg%2F8XJKpGx2Ax][img]https://i.imgur.com/Avx9MS4.png[/img][/url][discord.gg] Sneaky Bastard 2 is a mod for Combat Extended that adds a dodge mechanic, inspired by the dodge mechanics of the PAYDAY series! An overview of the content added by this mod [img]https://images.steamusercontent.com/ugc/12671836477911894363/CC1CDD26B648EE1FDD0A55A7FD625C46E6EFA926/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://images.steamusercontent.com/ugc/11186624145691075058/B9D0D550BE048C1CCF4780433B0F8887118DE880/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://images.steamusercontent.com/ugc/12383330591230224732/AC444703C0BE001A0B8468DFDF79BF3D4B131099/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] There's a lot that factors into this, so see the discussions page if you'd like a detailed breakdown of the mod's mechanics! Q&A What's the purpose of this mod? The new dodge mechanic allows quite a few new gameplay styles: Very light enemies - nudist tribals and such - can now stand a chance against more solidly armed opponents. Ultratech brawlers with melee weapons can now very reliably close the gap between themselves and their attacker, using their movement speed to their advantage. ...so on and so forth. How's performance? Zero impact during normal gameplay and only a tiny, effectively zero, impact during intense combat scenarios. This sequel is even more performant than the first mod! Do you think you're funny, re-introducing RNG mechanics to Combat Extended? Yes. I found an issue, what should I do? Report them in my Discord server. [url=https%3A%2F%2Fdiscord.gg%2F8XJKpGx2Ax][img]https://i.imgur.com/ySSveRf.png[/img][/url][discord.gg] Any reports in the comments, especially really vague ones, will be deleted with no response.