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Controllable Pawn Interaction Framework

CPIF (Controllable Pawn Interaction Framework) is an extensible framework for controllable pawn-to-pawn interactions. It allows you to order one pawn to actively interact with another, open a dedicated interaction window, and choose a specific action to perform. Interactions are driven by Defs and can be expanded with custom conditions, outcome weights, branches, and effects, including thoughts, memories, social logs, hediffs, damage, prisoner resistance/will changes, and more. The current package includes example interactions such as comforting colonists, persuading or threatening prisoners, beating prisoners, intimate contact between lovers, and reconciliation between hostile colonists.