The Golden Pack Initiative
Note: This scenario is not a offical scenario.
You start with 3 colonist and 2 huskies. Stats are boosted with yields being boosted by 200% and work speed by 180%. All pawns will have good traits with Player starting pawns having the best.
Your faction will be a New Arrivals.
Start with 3 people.
Your people will be between 18 and 40 years old.
All characters have a 100% chance to start with trait: Cannibal
All characters have a 100% chance to start with trait: Super-immune
All characters have a 100% chance to start with trait: Bloodlust
All characters have a 100% chance to start with trait: Quick sleeper
All characters have a 100% chance to start with trait: Great memory
Player starting characters have a 100% chance to start with trait: Beautiful
Player starting characters have a 100% chance to start with trait: Fast learner
Player starting characters have a 100% chance to start with trait: Sanguine
Player starting characters have a 80% chance to start with trait: Hard worker
Player starting characters have a 80% chance to start with trait: Tough
Player starting characters have a 75% chance to start with trait: Nimble
Player starting characters have a 70% chance to start with trait: Iron-willed
Non-player characters have a 80% chance to start with trait: Fast learner
Non-player characters have a 80% chance to start with trait: Optimist
Non-player characters have a 80% chance to start with trait: Pretty
Non-player characters have a 80% chance to start with trait: Hard worker
Non-player characters have a 75% chance to start with trait: Nimble
Non-player characters have a 70% chance to start with trait: Tough
Non-player characters have a 60% chance to start with trait: Iron-willed
Start with research: Tree sowing
Start with research: Cocoa
Start with research: Carpet-making
Start with research: Recurve bow
The stat "tame animal chance" will be universally multiplied by 10000%.
The stat "train animal chance" will be universally multiplied by 10000%.
The stat "mining yield" will be universally multiplied by 200%.
The stat "animal gather yield" will be universally multiplied by 200%.
The stat "plant harvest yield" will be universally multiplied by 200%.
The stat "drug crop harvest yield" will be universally multiplied by 200%.
The stat "meat amount" will be universally multiplied by 200%.
The stat "leather amount" will be universally multiplied by 200%.
The stat "construction speed" will be universally multiplied by 180%.
The stat "mining speed" will be universally multiplied by 180%.
The stat "deep drilling speed" will be universally multiplied by 180%.
The stat "drug synthesis speed" will be universally multiplied by 180%.
The stat "butchery speed" will be universally multiplied by 180%.
The stat "cooking speed" will be universally multiplied by 180%.
The stat "medical tend speed" will be universally multiplied by 180%.
The stat "reading speed" will be universally multiplied by 180%.
The stat "hacking speed" will be universally multiplied by 180%.
The stat "animal gather speed" will be universally multiplied by 180%.
The stat "plant work speed" will be universally multiplied by 180%.
The stat "smelting speed" will be universally multiplied by 180%.
The stat "global work speed" will be universally multiplied by 180%.
The stat "general labor speed" will be universally multiplied by 180%.
The stat "medical surgery success chance" will be universally multiplied by 200%.
The stat "surgery success chance factor" will be universally multiplied by 200%.
The stat "construct success chance" will be universally multiplied by 200%.
The stat "repair success chance" will be universally multiplied by 200%.
The stat "immunity gain speed" will be universally multiplied by 150%.
The stat "medical tend quality" will be universally multiplied by 150%.
The stat "Insulation - Cold - Material effect multiplier" will be universally multiplied by 135%.
The stat "Insulation - Heat - Material effect multiplier" will be universally multiplied by 135%.
The stat "Insulation - Cold" will be universally multiplied by 135%.
The stat "Insulation - Heat" will be universally multiplied by 135%.
The stat "eating speed" will be universally multiplied by 135%.
The stat "rest rate multiplier" will be universally multiplied by 120%.
The stat "carrying capacity" will be universally multiplied by 120%.
The stat "goodwill impact" will be universally multiplied by 115%.
The stat "global learning factor" will be universally multiplied by 115%.
The stat "filth rate" will be universally multiplied by 90%.
The stat "filth multiplier" will be universally multiplied by 90%.
The stat "food poison chance" will be universally multiplied by 85%.
The stat "food poison chance" will be universally multiplied by 85%.
The stat "melee cooldown" will be universally multiplied by 85%.
Incident created:
-Trader caravan arrival
-Psychic soothe
-Quest
-Ship chunk drop
Incident(s) disabled:
-Flu
-Plague
-Malaria
-Flu (animals)
-Plague (animals)
-Organ decay
-Toxic fallout
-Flashstorm
-Solar flare
Permanent game condition(s):
-Aurora: An aurora is lighting up the sky. The breathtaking display will boost the mood of anyone outside to see it.
Start with:
-Silver x1000
-Wood x250
-Steel x200
-Gold x200
-Packaged survival meal x60
-Cloth x50
-Assault rifle
-Autopistol
-Flak pants
-Flak vest
-Steel x37
-Wood x71
-Component x34
-Husky x2
Map is scattered with:
-Wood x116
-Steel x93
-Jade x56
-Plasteel x28