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The Golden Pack Initiative

Note: This scenario is not a offical scenario. You start with 3 colonist and 2 huskies. Stats are boosted with yields being boosted by 200% and work speed by 180%. All pawns will have good traits with Player starting pawns having the best. Your faction will be a New Arrivals. Start with 3 people. Your people will be between 18 and 40 years old. All characters have a 100% chance to start with trait: Cannibal All characters have a 100% chance to start with trait: Super-immune All characters have a 100% chance to start with trait: Bloodlust All characters have a 100% chance to start with trait: Quick sleeper All characters have a 100% chance to start with trait: Great memory Player starting characters have a 100% chance to start with trait: Beautiful Player starting characters have a 100% chance to start with trait: Fast learner Player starting characters have a 100% chance to start with trait: Sanguine Player starting characters have a 80% chance to start with trait: Hard worker Player starting characters have a 80% chance to start with trait: Tough Player starting characters have a 75% chance to start with trait: Nimble Player starting characters have a 70% chance to start with trait: Iron-willed Non-player characters have a 80% chance to start with trait: Fast learner Non-player characters have a 80% chance to start with trait: Optimist Non-player characters have a 80% chance to start with trait: Pretty Non-player characters have a 80% chance to start with trait: Hard worker Non-player characters have a 75% chance to start with trait: Nimble Non-player characters have a 70% chance to start with trait: Tough Non-player characters have a 60% chance to start with trait: Iron-willed Start with research: Tree sowing Start with research: Cocoa Start with research: Carpet-making Start with research: Recurve bow The stat "tame animal chance" will be universally multiplied by 10000%. The stat "train animal chance" will be universally multiplied by 10000%. The stat "mining yield" will be universally multiplied by 200%. The stat "animal gather yield" will be universally multiplied by 200%. The stat "plant harvest yield" will be universally multiplied by 200%. The stat "drug crop harvest yield" will be universally multiplied by 200%. The stat "meat amount" will be universally multiplied by 200%. The stat "leather amount" will be universally multiplied by 200%. The stat "construction speed" will be universally multiplied by 180%. The stat "mining speed" will be universally multiplied by 180%. The stat "deep drilling speed" will be universally multiplied by 180%. The stat "drug synthesis speed" will be universally multiplied by 180%. The stat "butchery speed" will be universally multiplied by 180%. The stat "cooking speed" will be universally multiplied by 180%. The stat "medical tend speed" will be universally multiplied by 180%. The stat "reading speed" will be universally multiplied by 180%. The stat "hacking speed" will be universally multiplied by 180%. The stat "animal gather speed" will be universally multiplied by 180%. The stat "plant work speed" will be universally multiplied by 180%. The stat "smelting speed" will be universally multiplied by 180%. The stat "global work speed" will be universally multiplied by 180%. The stat "general labor speed" will be universally multiplied by 180%. The stat "medical surgery success chance" will be universally multiplied by 200%. The stat "surgery success chance factor" will be universally multiplied by 200%. The stat "construct success chance" will be universally multiplied by 200%. The stat "repair success chance" will be universally multiplied by 200%. The stat "immunity gain speed" will be universally multiplied by 150%. The stat "medical tend quality" will be universally multiplied by 150%. The stat "Insulation - Cold - Material effect multiplier" will be universally multiplied by 135%. The stat "Insulation - Heat - Material effect multiplier" will be universally multiplied by 135%. The stat "Insulation - Cold" will be universally multiplied by 135%. The stat "Insulation - Heat" will be universally multiplied by 135%. The stat "eating speed" will be universally multiplied by 135%. The stat "rest rate multiplier" will be universally multiplied by 120%. The stat "carrying capacity" will be universally multiplied by 120%. The stat "goodwill impact" will be universally multiplied by 115%. The stat "global learning factor" will be universally multiplied by 115%. The stat "filth rate" will be universally multiplied by 90%. The stat "filth multiplier" will be universally multiplied by 90%. The stat "food poison chance" will be universally multiplied by 85%. The stat "food poison chance" will be universally multiplied by 85%. The stat "melee cooldown" will be universally multiplied by 85%. Incident created: -Trader caravan arrival -Psychic soothe -Quest -Ship chunk drop Incident(s) disabled: -Flu -Plague -Malaria -Flu (animals) -Plague (animals) -Organ decay -Toxic fallout -Flashstorm -Solar flare Permanent game condition(s): -Aurora: An aurora is lighting up the sky. The breathtaking display will boost the mood of anyone outside to see it. Start with: -Silver x1000 -Wood x250 -Steel x200 -Gold x200 -Packaged survival meal x60 -Cloth x50 -Assault rifle -Autopistol -Flak pants -Flak vest -Steel x37 -Wood x71 -Component x34 -Husky x2 Map is scattered with: -Wood x116 -Steel x93 -Jade x56 -Plasteel x28