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Salvaged Fuel Recovery Station

Salvaged Fuel Recovery Station [i]By Faded — Build 42 Compatible[/i] [hr] 🔧 Overview Power's out. Gas stations are dry. The pumps are dead. But you're not. [b]Salvaged Fuel Recovery Station[/b] lets you convert the junk, rot, and scrap littering the apocalypse into usable [b]propane[/b] and [b]gasoline[/b] using repurposed industrial machinery found in warehouses and factories across Knox County. It's loud. It's dangerous. Zombies [i]will[/i] hear it. But when your generator's tank is bone dry and winter is closing in — you do what you have to. [hr] ⛽ Two Fuel Paths [b]Propane Path (Simpler)[/b] Load an [b]empty Propane Tank[/b] as your fuel container. No liquid additives needed. → Output: [b]Full Propane Tank[/b] [b]Gasoline Path (Advanced)[/b] Load an [b]empty Gas Can[/b] as your fuel container, plus liquid additives (alcohol, bleach, disinfectant, whiskey, or wine). → Output: [b]Full Gas Can[/b] [hr] 📖 How to Use [list] [*] [b]Find an industrial machine.[/b] Look in warehouses, factories, and industrial zones for large machinery (industry_03 tileset). These are the big floor-mounted machines — you'll know them when you see them. [*] [b]Right-click the machine[/b] and select [b]"Use Fuel Recovery Station"[/b] from the context menu. [*] [b]Load materials[/b] into the workstation UI. You need all of the following: [/list] Slot What to Load Default Qty Organic Material Rotten food, compost, dead animals, logs, planks, branches, twigs, sticks, berries, mushrooms 5 Waste / Junk Newspapers, magazines, paper, tissues, rags, plastic bags, trash bags, garbage, broken glass, rubber, duct tape 3 Scrap Metal Scrap metal, metal bars, metal pipes, sheet metal, nails, screws 2 Fuel Container Empty Propane Tank (→ propane) or Empty Gas Can (→ gasoline) 1 Additive (Gasoline only) Alcohol, disinfectant, bleach, whiskey, wine 2 [list] [*] [b]Make sure you have power.[/b] The machine needs electricity — either grid power or a running generator within range. [*] [b]Click "Auto-Fill"[/b] to automatically pull valid items from your inventory, or drag items manually. [*] [b]Click "Start Processing"[/b] and wait. Default processing time is 30 in-game minutes. [*] [b]Collect your fuel[/b] when the machine is done — right-click the machine and select [b]"Collect Fuel Output"[/b]. [/list] [b]⚠️ WARNING:[/b] The machine is [b]LOUD[/b]. It emits noise at regular intervals while processing, attracting zombies from a wide radius. Plan accordingly — clear the area, board up, or bring friends. [hr] ✨ Features [list] [*] [b]Two fuel production paths[/b] — Propane (simple) or Gasoline (requires additives) [*] [b]Custom workstation UI[/b] — Clean interface with material slots, auto-fill, item validation, and hover tooltips [*] [b]Noise system[/b] — Loud cycling sound profiles that attract zombies while the machine runs [*] [b]Visual effects[/b] — Smoke, sparks, and ember particles on active machines [*] [b]Power requirement[/b] — Grid electricity or a connected, running generator [*] [b]Multiplayer compatible[/b] — Full MP sync via ModData [*] [b]10 sandbox options[/b] — Tune processing time, noise, material requirements, and visual effects [*] [b]Rotten food has value[/b] — Finally a use for all that spoiled food rotting in your fridge [/list] [hr] ⚙️ Sandbox Options All values are fully configurable from the sandbox settings menu: [list] [*] [b]Processing Time[/b] — 5 to 120 minutes (default: 30) [*] [b]Noise Radius[/b] — 10 to 150 tiles (default: 50) [*] [b]Noise Volume[/b] — 10 to 200 (default: 80) [*] [b]Noise Interval[/b] — 1 to 10 minutes between bursts (default: 2) [*] [b]Required Organic Materials[/b] — 1 to 20 (default: 5) [*] [b]Required Waste / Junk[/b] — 1 to 20 (default: 3) [*] [b]Required Scrap Metal[/b] — 1 to 20 (default: 2) [*] [b]Required Liquid Additives[/b] — 1 to 10 (default: 2, gasoline path only) [*] [b]Enable Smoke Effects[/b] — on/off [*] [b]Enable Spark Effects[/b] — on/off [/list] [hr] 💡 Tips [list] [*] Hover over any slot in the UI to see exactly which items are accepted. [*] The machine type determines [b]nothing[/b] — the output depends entirely on which fuel container you insert. [*] Stockpile rotten food! It's the easiest organic material to accumulate passively. [*] Run the machine during rain or thunderstorms — the ambient noise helps mask it. [*] Place your generator [b]outside[/b] and the machine [b]inside[/b] a fortified building for the safest setup. [*] Gasoline is harder to produce but far more versatile — vehicles, chainsaws, and more. [/list] [hr] 🔗 My Other Mods [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3698958906][b]Common Sense Reborn[/b][/url] — A massive quality-of-life overhaul for Build 42. Smarter inventory, vehicle helpers, utility HUD, seatbelts, loot filters, and much more. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3705645576][b]I Sync You Sync We All Sync For DeSync[/b][/url] — Multiplayer desync fixes and synchronization improvements. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3709595350][b]Faded's Faithful Friends[/b][/url] — Companion animals for the apocalypse. [/list] [hr] 🐛 Bug Reports & Feedback Found a bug or have a suggestion? Drop a comment on the Workshop page. Include your console.txt log if possible — it helps track down issues fast. [hr] [i]Built for Project Zomboid Build 42 | Singleplayer & Multiplayer[/i] Accepted Materials [b]Organic:[/b] Any rotten food, compost, dead mice/rats/birds/squirrels/rabbits/fish, logs, planks, branches, twigs, sticks, foraged berries, mushrooms [b]Waste:[/b] Newspapers, magazines, paper, tissues, rags, dirty rags, plastic bags, trash bags, garbage, broken glass, paperclips, rubber, duct tape, scotch tape [b]Scrap:[/b] Scrap metal, metal bars, metal pipes, sheet metal, small sheet metal, nails, screws [b]Additives (gasoline only):[/b] Alcohol, alcohol bandages, disinfectant, bleach, whiskey, wine [b]Containers:[/b] Empty propane tank → propane | Empty gas can → gasoline [hr] Compatibility [list] [*] Build 42+ [*] Singleplayer and Multiplayer [*] No mod dependencies [*] [b]Safe to add or remove mid-save[/b] — no global data, no player data, no item definitions. All mod data is stored on the machine objects and will be harmlessly ignored if the mod is removed. [/list] Known Issues [list] [*] This mod is a WIP — please report any bugs in the comments [*] Balance is subject to change between updates [/list] [hr] [i]Feedback, bug reports, and suggestions welcome in the comments.[/i] Workshop ID: 3710535832 Mod ID: SalvagedFuelRecoveryStation