Salvaged Fuel Recovery Station
Salvaged Fuel Recovery Station
[i]By Faded — Build 42 Compatible[/i]
[hr]
🔧 Overview
Power's out. Gas stations are dry. The pumps are dead. But you're not.
[b]Salvaged Fuel Recovery Station[/b] lets you convert the junk, rot, and scrap littering the apocalypse into usable [b]propane[/b] and [b]gasoline[/b] using repurposed industrial machinery found in warehouses and factories across Knox County.
It's loud. It's dangerous. Zombies [i]will[/i] hear it. But when your generator's tank is bone dry and winter is closing in — you do what you have to.
[hr]
⛽ Two Fuel Paths
[b]Propane Path (Simpler)[/b]
Load an [b]empty Propane Tank[/b] as your fuel container. No liquid additives needed.
→ Output: [b]Full Propane Tank[/b]
[b]Gasoline Path (Advanced)[/b]
Load an [b]empty Gas Can[/b] as your fuel container, plus liquid additives (alcohol, bleach, disinfectant, whiskey, or wine).
→ Output: [b]Full Gas Can[/b]
[hr]
📖 How to Use
[list]
[*] [b]Find an industrial machine.[/b] Look in warehouses, factories, and industrial zones for large machinery (industry_03 tileset). These are the big floor-mounted machines — you'll know them when you see them.
[*] [b]Right-click the machine[/b] and select [b]"Use Fuel Recovery Station"[/b] from the context menu.
[*] [b]Load materials[/b] into the workstation UI. You need all of the following:
[/list]
Slot
What to Load
Default Qty
Organic Material
Rotten food, compost, dead animals, logs, planks, branches, twigs, sticks, berries, mushrooms
5
Waste / Junk
Newspapers, magazines, paper, tissues, rags, plastic bags, trash bags, garbage, broken glass, rubber, duct tape
3
Scrap Metal
Scrap metal, metal bars, metal pipes, sheet metal, nails, screws
2
Fuel Container
Empty Propane Tank (→ propane) or Empty Gas Can (→ gasoline)
1
Additive (Gasoline only)
Alcohol, disinfectant, bleach, whiskey, wine
2
[list]
[*] [b]Make sure you have power.[/b] The machine needs electricity — either grid power or a running generator within range.
[*] [b]Click "Auto-Fill"[/b] to automatically pull valid items from your inventory, or drag items manually.
[*] [b]Click "Start Processing"[/b] and wait. Default processing time is 30 in-game minutes.
[*] [b]Collect your fuel[/b] when the machine is done — right-click the machine and select [b]"Collect Fuel Output"[/b].
[/list]
[b]⚠️ WARNING:[/b] The machine is [b]LOUD[/b]. It emits noise at regular intervals while processing, attracting zombies from a wide radius. Plan accordingly — clear the area, board up, or bring friends.
[hr]
✨ Features
[list]
[*] [b]Two fuel production paths[/b] — Propane (simple) or Gasoline (requires additives)
[*] [b]Custom workstation UI[/b] — Clean interface with material slots, auto-fill, item validation, and hover tooltips
[*] [b]Noise system[/b] — Loud cycling sound profiles that attract zombies while the machine runs
[*] [b]Visual effects[/b] — Smoke, sparks, and ember particles on active machines
[*] [b]Power requirement[/b] — Grid electricity or a connected, running generator
[*] [b]Multiplayer compatible[/b] — Full MP sync via ModData
[*] [b]10 sandbox options[/b] — Tune processing time, noise, material requirements, and visual effects
[*] [b]Rotten food has value[/b] — Finally a use for all that spoiled food rotting in your fridge
[/list]
[hr]
⚙️ Sandbox Options
All values are fully configurable from the sandbox settings menu:
[list]
[*] [b]Processing Time[/b] — 5 to 120 minutes (default: 30)
[*] [b]Noise Radius[/b] — 10 to 150 tiles (default: 50)
[*] [b]Noise Volume[/b] — 10 to 200 (default: 80)
[*] [b]Noise Interval[/b] — 1 to 10 minutes between bursts (default: 2)
[*] [b]Required Organic Materials[/b] — 1 to 20 (default: 5)
[*] [b]Required Waste / Junk[/b] — 1 to 20 (default: 3)
[*] [b]Required Scrap Metal[/b] — 1 to 20 (default: 2)
[*] [b]Required Liquid Additives[/b] — 1 to 10 (default: 2, gasoline path only)
[*] [b]Enable Smoke Effects[/b] — on/off
[*] [b]Enable Spark Effects[/b] — on/off
[/list]
[hr]
💡 Tips
[list]
[*] Hover over any slot in the UI to see exactly which items are accepted.
[*] The machine type determines [b]nothing[/b] — the output depends entirely on which fuel container you insert.
[*] Stockpile rotten food! It's the easiest organic material to accumulate passively.
[*] Run the machine during rain or thunderstorms — the ambient noise helps mask it.
[*] Place your generator [b]outside[/b] and the machine [b]inside[/b] a fortified building for the safest setup.
[*] Gasoline is harder to produce but far more versatile — vehicles, chainsaws, and more.
[/list]
[hr]
🔗 My Other Mods
[list]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3698958906][b]Common Sense Reborn[/b][/url] — A massive quality-of-life overhaul for Build 42. Smarter inventory, vehicle helpers, utility HUD, seatbelts, loot filters, and much more.
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3705645576][b]I Sync You Sync We All Sync For DeSync[/b][/url] — Multiplayer desync fixes and synchronization improvements.
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3709595350][b]Faded's Faithful Friends[/b][/url] — Companion animals for the apocalypse.
[/list]
[hr]
🐛 Bug Reports & Feedback
Found a bug or have a suggestion? Drop a comment on the Workshop page. Include your console.txt log if possible — it helps track down issues fast.
[hr]
[i]Built for Project Zomboid Build 42 | Singleplayer & Multiplayer[/i]
Accepted Materials
[b]Organic:[/b] Any rotten food, compost, dead mice/rats/birds/squirrels/rabbits/fish, logs, planks, branches, twigs, sticks, foraged berries, mushrooms
[b]Waste:[/b] Newspapers, magazines, paper, tissues, rags, dirty rags, plastic bags, trash bags, garbage, broken glass, paperclips, rubber, duct tape, scotch tape
[b]Scrap:[/b] Scrap metal, metal bars, metal pipes, sheet metal, small sheet metal, nails, screws
[b]Additives (gasoline only):[/b] Alcohol, alcohol bandages, disinfectant, bleach, whiskey, wine
[b]Containers:[/b] Empty propane tank → propane | Empty gas can → gasoline
[hr]
Compatibility
[list]
[*] Build 42+
[*] Singleplayer and Multiplayer
[*] No mod dependencies
[*] [b]Safe to add or remove mid-save[/b] — no global data, no player data, no item definitions. All mod data is stored on the machine objects and will be harmlessly ignored if the mod is removed.
[/list]
Known Issues
[list]
[*] This mod is a WIP — please report any bugs in the comments
[*] Balance is subject to change between updates
[/list]
[hr]
[i]Feedback, bug reports, and suggestions welcome in the comments.[/i]
Workshop ID: 3710535832
Mod ID: SalvagedFuelRecoveryStation