Note: This is NOT a offical scenario. You only have 2 pawns with low starting resources and all yields and work speed decreased by 20% and Healing decreased by 10%. Player starting pawns have bad traits while Non-playable pawns have better traits. Taming and Training is decreased by 15%. Have fun ;)
Your faction will be a New Tribe.
Start with 2 people.
Arrive in drop pods.
Player starting characters have a 100% chance to start with trait: Ugly
Player starting characters have a 100% chance to start with trait: Volatile
Player starting characters have a 100% chance to start with trait: Pessimist
Player starting characters have a 80% chance to start with trait: Wimp
Player starting characters have a 80% chance to start with trait: Abrasive
Non-player characters have a 100% chance to start with trait: Fast walker
Non-player characters have a 100% chance to start with trait: Optimist
Non-player characters have a 100% chance to start with trait: Super-immune
Non-player characters have a 80% chance to start with trait: Hard worker
All characters have a 80% chance to start with trait: Great memory
Player starting characters have a 70% chance to start with trait: Tough
The stat "global work speed" will be universally multiplied by 80%.
The stat "general labor speed" will be universally multiplied by 80%.
The stat "mining yield" will be universally multiplied by 80%.
The stat "animal gather yield" will be universally multiplied by 80%.
The stat "plant harvest yield" will be universally multiplied by 80%.
The stat "drug crop harvest yield" will be universally multiplied by 80%.
The stat "meat amount" will be universally multiplied by 80%.
The stat "leather amount" will be universally multiplied by 80%.
The stat "immunity gain speed" will be universally multiplied by 80%.
The stat "Insulation - Cold" will be universally multiplied by 85%.
The stat "Insulation - Heat" will be universally multiplied by 85%.
The stat "Insulation - Cold" will be universally multiplied by 85%.
The stat "Armor - Heat" will be universally multiplied by 85%.
The stat "goodwill impact" will be universally multiplied by 85%.
The stat "comfort" will be universally multiplied by 85%.
The stat "tame animal chance" will be universally multiplied by 85%.
The stat "train animal chance" will be universally multiplied by 85%.
The stat "medical tend quality offset" will be universally multiplied by 90%.
The stat "medical tend quality" will be universally multiplied by 90%.
The stat "medical tend quality maximum" will be universally multiplied by 90%.
The stat "injury healing factor" will be universally multiplied by 90%.
The stat "toxic resistance" will be universally multiplied by 90%.
The stat "foraged food amount" will be universally multiplied by 90%.
The stat "beauty" will be universally multiplied by 90%.
The stat "filth multiplier" will be universally multiplied by 115%.
The stat "filth rate" will be universally multiplied by 115%.
The stat "food poison chance" will be universally multiplied by 120%.
The stat "food poison chance" will be universally multiplied by 120%.
The stat "wildness" will be universally multiplied by 120%.
Incident created:
-Enemy raid
-Flashstorm
-Crop blight
-Psychic drone
Incident(s) disabled:
-Psychic soothe
-Self-tame
-Aurora
Start with:
-Packaged survival meal x30
-Wood x50
-Steel x25
-Flak vest
-Flak pants
-Bolt-action rifle