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The Great War Forked

This is a quick and dirty unofficial update to The Great War. I wasn't able to get permission to make this, so I will remove it if asked. All code and textures belong to Feels. I wasn't able to get it working with CE as I've never used it before, so keep that in mind. I did change some of the weapons and security structures to be more balanced. They're still pretty overpowered, but they're not game-breaking anymore. I'll try to implement some of the WIP stuff in the files, especially the vehicles, now that the framework is a thing. (link to OG mod) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=794159377]https://steamcommunity.com/sharedfiles/filedetails/?id=794159377[/url] (Original Description) Welcome to The Great War Lead Your Colony To a New Era. Learn The Art of Warfare as you defend your trenches Against Non Stop Wave of Foreign Invaders use The Power of GasWarfare Defend your Colony with the Powerfull Howitzer Artillery and German Nebelwerfer Will you hold your colony until the last of it. Or Will you side with one of the Central Powers In Europe The Choice is Yours Will you watch your colony to triumph? or watch it burn to the ground I found this mod somewhere deep in the dead cold places of my HDD, and tried to bring it back to life. this mod was originally made by KnightsCross, but last update was on 06/10/2014. So after screaming bashing my head thinking about my future, I decided to fix the mod from scratch. most of the items have some stupid humor in between the lines for fun. for now there are(all items are crafted): Weapons(all weapons are craftable(only way to get it for now)after you research: The Great War): mp18 lee enfield shotgun (I utterly destroyed the name in game, I might fix that) Luger Gas Grenade F1 Grenade FlameThrower (Is no longer stronk cuz people were ♥♥♥♥♥♥♥♥ about it, is also quite heavy.) Shovel Sniper Hand-Held mortar (easy to deploy and faster then a building mortar) Buildings(all artillery shoots: Old Shell): NebelWerfer (must be manned) Maxim Sentry (must be manned) Howitzer (must be manned) Gas Howitzer (Works like gas grenade, gas em from afar) Mustard Gas Mortar trench(NOTE: THIS WORKS LIKE SANDBAGS YOU NEED TO STAND BEHIND IT) Barbed Wire RadioStation (Fixed it, meh) Mine Generator (produces less, and more heat) Crafting Bench(to build all the weapons and clothing on) Floor for trenches LandMine Mustard Gas Mine Wires Lamp Radiator (less effective but consumes also less power) Giant Smelter(can smelt slag in bulks, and produce chemfuel from bodies, can smelt all apparel and weapons) Big Giant Red Circle(Works as a trading beacon) Construction bay(No use at the moment) Stove(Electricity required) ParisGun(For shooting transport crates) Transport Crate(For loading ParisGun) Clothing(also all craftable): Uniform Body armor heavy armor Helmet Helmet with mask (helps against toxic fallout) Misc: Bread (Send out colonist with nothing but maggoty bread for three stinking days) Bandages Weath(Unbalanced) Shells Gas Canisters Musterd gas canisters Adrenaline shots: lasts for about 40 realtime seconds on normal speed use it wisely (Dangerous and addictive after more then one in quick succession or the same day) Added bodyparts (so that the colonists don't walk around on peglegs until a trader finally arives) Added mustard gas, this is crippling gas to anyone hit. It's not lethal in the conventional sense so watch it.