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The Overgrowth Initiative (Side Project)

1 Person 1 Labrador 300% increase to work speed and 200% increase to yields. Start with early game research and some good starting loot. Note: This is NOT a offical senario. Your faction will be a New Arrivals. Start with 1 person. All characters have a 80% chance to start with trait: Sanguine All characters have a 80% chance to start with trait: Fast learner All characters have a 70% chance to start with trait: Pretty Start with research: Tree sowing Start with research: Beer brewing Start with research: Cocoa Start with research: Carpet-making Start with research: Pemmican Start with research: Devilstrand Start with research: Recurve bow Start with research: Greatbow The stat "construct success chance" will be universally multiplied by 10000%. The stat "repair success chance" will be universally multiplied by 10000%. The stat "tame animal chance" will be universally multiplied by 10000%. The stat "train animal chance" will be universally multiplied by 10000%. The stat "global work speed" will be universally multiplied by 300%. The stat "general labor speed" will be universally multiplied by 300%. The stat "mining yield" will be universally multiplied by 200%. The stat "animal gather yield" will be universally multiplied by 200%. The stat "plant harvest yield" will be universally multiplied by 200%. The stat "drug crop harvest yield" will be universally multiplied by 200%. Incident created: -Trader caravan arrival -Quest -Enemy raid -Psychic soothe Start with: -Assault rifle -Steel flak helmet -Flak pants -Silver x1000 -Wood x200 -Steel x200 -Gold x100 -Plasteel x50 -Packaged survival meal x50 -Labrador retriever x1 -Cloth x50 -Component x50