The Overgrowth Initiative (Side Project)
1 Person 1 Labrador 300% increase to work speed and 200% increase to yields. Start with early game research and some good starting loot. Note: This is NOT a offical senario.
Your faction will be a New Arrivals.
Start with 1 person.
All characters have a 80% chance to start with trait: Sanguine
All characters have a 80% chance to start with trait: Fast learner
All characters have a 70% chance to start with trait: Pretty
Start with research: Tree sowing
Start with research: Beer brewing
Start with research: Cocoa
Start with research: Carpet-making
Start with research: Pemmican
Start with research: Devilstrand
Start with research: Recurve bow
Start with research: Greatbow
The stat "construct success chance" will be universally multiplied by 10000%.
The stat "repair success chance" will be universally multiplied by 10000%.
The stat "tame animal chance" will be universally multiplied by 10000%.
The stat "train animal chance" will be universally multiplied by 10000%.
The stat "global work speed" will be universally multiplied by 300%.
The stat "general labor speed" will be universally multiplied by 300%.
The stat "mining yield" will be universally multiplied by 200%.
The stat "animal gather yield" will be universally multiplied by 200%.
The stat "plant harvest yield" will be universally multiplied by 200%.
The stat "drug crop harvest yield" will be universally multiplied by 200%.
Incident created:
-Trader caravan arrival
-Quest
-Enemy raid
-Psychic soothe
Start with:
-Assault rifle
-Steel flak helmet
-Flak pants
-Silver x1000
-Wood x200
-Steel x200
-Gold x100
-Plasteel x50
-Packaged survival meal x50
-Labrador retriever x1
-Cloth x50
-Component x50