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全自动水栽培盆 FullyAutomaticHydroponics

[English Translated By Gemini 3] Jeremie's Fully Automatic Hydroponics Patch. Free your colonists' hands! If hydroponic basins can grow plants automatically, why shouldn't they sow and harvest and store automatically too? Well, now they can! This long-awaited patch brings full automation to all hydroponic basins, eliminating the need for manual labor in planting and harvesting. The mod provides three toggles to independently control [b]Auto-Sow[/b], [b]Auto-Harvest[/b], and [b]Auto-Store[/b] (all are disabled by default). [list] [*] [b]Auto-Sow:[/b] When enabled, the basin will automatically sow the selected plant whenever it is empty. [*] [b]Auto-Harvest:[/b] When enabled, the basin will automatically harvest plants once they reach maturity. For annual plants, it will re-sow immediately after; for perennials (like berries or certain trees), it will harvest the produce and allow the plant to continue growing for the next cycle. [*] [b]Auto-Store:[/b] When enabled, harvested products will automatically be stored in the nearest suitable stockpile. If no stockpile is nearby or if this toggle is disabled, the products will pile up nearby instead. [*] If you switch the target plant type while both toggles are active, the new plant will be sown automatically after the current crop reaches maturity and is harvested. [/list] Tips: [list] [*] [b]Task Conflicts:[/b] After enabling Auto-Sow and Auto-Harvest, pawns might still try to "compete" for the job due to task assignment logic. It is recommended to [b]forbid[/b] the hydroponic basins to ensure colonists stay away and let the mod handle it. [*] [b]Auto-Feeder:[/b] For livestock, you can place hydroponic basins within an animal area, set them to grow Haygrass, enable Auto-Sow, and [b]disable[/b] Auto-Harvest. Animals will eat the crops directly from the basin, creating an automated feeding system. [/list] Performance: [list] [*] When both toggles are disabled, the hydroponic basins revert to their vanilla state with no side effects or performance impact. [*] In a testing environment with 681 mods and 260 high-tier basins (SNS_Hydroponics_III from AOTC:TPOC), the impact on TPS (Ticks Per Second) was negligible. [*] Because automation is far more efficient than manual labor, 50 automated high-tier basins are roughly equivalent to 200 manually tended ones. The higher the base efficiency of the basin, the greater the performance gain compared to manual labor. [*] With the improved implementation, testing on 3472 SNS_Hydroponics_III basins showed TPS can be maintained around 100, which is very good. [/list] [hr] Compatibility: This mod uses C# to apply functionality to all buildings inheriting from [i]Building_PlantGrower[/i]. Most modded hydroponic basins should be supported automatically. [list] [*] [b]Conflicts:[/b] May conflict with mods that fundamentally change planting requirements (such as [i]SeedsPlease[/i]). These have not been tested. (Though if you are playing with hardcore difficulty mods, you likely wouldn't want an "OP" automation mod like this anyway!) [*] [b]Linked Planters:[/b] When using the [i]Linked Planters[/i] mod, the auto-sow/harvest settings do not automatically propagate through the link. You will need to select the entire group of basins to toggle the settings, but this is a minor inconvenience. [*] [b]Unsupported:[/b] Does [b]not[/b] support the mod [i]Automatic Hydroponics[/i], as those "basins" are technically structured as automated workbenches (similar to fermenting barrels) rather than actual plant-growing buildings. You can have both mods installed and they will not effect each other. [/list] Not Supported: Follow Mods have been blacklisted and are prevented from use the automation features, but can still be used alongside this mod. [list] [*] High Density Hydroponics (packageId: MapleApple.HighDensityHydroponics.Fixed.ZouHb.zades) uses a special inheritance and completely rewrites the code of Building_PlantGrower, making it incompatible with this mod. [/list] Information: Mod authors should refer to the [i]for_modder.md[/i] documentation in this mod's folder to learn how to manually add this feature to specific items or exclude specific items from receiving it. [hr] 全自动种植区 FullyAutomaticGrowingZone : [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3710833749]https://steamcommunity.com/sharedfiles/filedetails/?id=3710833749[/url] Source Code: [url=https%3A%2F%2Fgithub.com%2FLyoko-Jeremie%2FRimworldMods%2Ftree%2Fmaster%2FFullyAutomaticHydroponics]https://github.com/Lyoko-Jeremie/RimworldMods/tree/master/FullyAutomaticHydroponics[/url]