Kamen Rider Kabuto
Story
Three years ago, a meteor tore through the Rim. With it came the Worms — aliens that hunted colonists from the shadows.
A mysterious benefactor made contact, delivering schematics for a single weapon: the Kabuto Zecter Belt.
Train, transform, and eliminate the Worm threat before the colony falls.
[i]"Walking the path of heaven, ruling over all."[/i]
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Overview
Adds [b]Kamen Rider Kabuto[/b] — the transforming Masked Rider from the 2006 Tokusatsu series — to RimWorld's Anomaly threat system. Install the [b]Kabuto Zecter Belt[/b] implant on a colonist, and they become your colony's ultimate weapon against the Worm invasion.
This mod integrates fully with the Anomaly DLC: Worms arrive as escalating entity threats, the Entity Codex tracks them, and the Zecter's energy economy ties directly into the bioferrite loop. If you've never seen Kamen Rider Kabuto, think: a colonist who can turn invisible, move faster than the eye can see, and end a fight with a single finishing kick.
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How to Play
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[*] [b]Survive the first Worm waves[/b] — basic Worms (Class C) appear early and often. Kill them. Each drops a [b]Worm Core[/b].
[*] [b]Craft the Kabuto Zecter Belt[/b] — requires 1 Worm Core, 10 Plasteel, 2 Spacer Components, and a Fabrication Bench (Bionics research).
[*] [b]Implant it[/b] — surgical installation at the torso. The Zecter bonds to the rider's spine permanently.
[*] [b]Henshin[/b] — activate Cast Form for heavy armor and survival. Call "Cast Off!" to shift to Rider Form for speed and combat abilities.
[*] [b]Manage your Zecter Energy[/b] — the bar drains while transformed. Passive regen is slow; use Worm Cores and bioferrite to recharge fast.
[*] [b]Hunt Worms for resources[/b] — study Worm Spines on Holding Platforms for Anomaly knowledge and bioferrite.
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Requirements
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[*] [b]RimWorld 1.6[/b]
[*] [b]Anomaly DLC[/b] (required — Worms are Anomaly entities; the Zecter Belt and Worm Core work without it, but Worms will not spawn)
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Compatibility
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[*] Safe to add to existing saves (no map-persistent data until the Zecter is installed or a Worm spawns).
[*] Uses Harmony patches for pawn rendering — compatible with most visual mods. If another mod patches [b]PawnRenderer.RenderPawnAt[/b], load order may matter.
[*] Does not modify any vanilla defs — all additions are new defs under the KabutoMod namespace.
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Worm Holding Platform Features
All Worms are fully compatible with Anomaly's Holding Platform system:
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[*] [b]Restraint straps[/b] (the "red lines") display correctly on all four Worm types.
[*] [b]Bioferrite production[/b] — Worms generate bioferrite passively while alive on a platform. Higher-tier Worms produce more (Worm < Clock-Up < Scorpion < Cassis).
[*] [b]Study[/b] — All Worms can be studied via the Entity Codex for Anomaly knowledge.
[*] [b]Containment[/b] — Worms attempt to escape periodically; platform containment strength prevents actual breakout.
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Credits
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[*] Mod design, XML, and C# — [b]CrimsonKing[/b]
[*] Based on [b]Kamen Rider Kabuto[/b] (2006) by Toei Company Ltd.
[*] ZECT classification system, lore, and ability design are original adaptations for RimWorld gameplay.
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[i]This is a fan-made mod. Kamen Rider Kabuto is the property of Toei Company Ltd. No copyright infringement intended.[/i]